OpenSubdiv alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view OpenSubdiv alternatives based on common mentions on social networks and blogs.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. -
Atomic Game Engine
DISCONTINUED. The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript -
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ -
Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. -
Partio
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio -
Visualization Library
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.
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README
OpenSubdiv
OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar's Renderman to numerical precision.
OpenSubdiv is covered by the Apache license, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production. Our intent is to encourage high performance accurate subdiv drawing by giving away the "good stuff".
Feel free to use it and let us know what you think.
For more details about OpenSubdiv, see Pixar Graphics Technologies.
Linux | Windows | macOS | |
---|---|---|---|
dev | |||
release |
Documents
Forum
Prerequisite
For complete information, please refer OpenSubdiv documents: Building with CMake
- General requirements:
Lib | Min Version | Note |
---|---|---|
CMake | 3.12 | Required |
- Osd optional requirements:
Lib | Min Version | Note |
---|---|---|
CUDA | 4.0 | cuda backend |
TBB | 4.0 | TBB backend |
OpenCL | 1.1 | CL backend |
DX11 SDK | DX backend | |
Metal | 1.2 | Metal backend |
- Requirements for building optional examples:
Lib | Min Version | Note |
---|---|---|
GLFW | 3.0.0 | GL examples |
Ptex | 2.0 | ptex viewers |
Zlib | (required for Ptex under windows) |
- Requirements for building documentation:
Lib |
---|
Docutils |
Doxygen |
Graphviz |
Build example to run glViewer and other example programs with minimal dependency
All platforms:
- Install cmake and GLFW
make sure GLFW install directories are configured as follows:
${GLFW_LOCATION}/include/GLFW/glfw3.h
${GLFW_LOCATION}/lib/libglfw3.a (linux)
${GLFW_LOCATION}/lib/glfw3.lib (windows)
- Clone OpenSubdiv repository, and create a build directory.
git clone https://github.com/PixarAnimationStudios/OpenSubdiv mkdir build cd build
Windows (Visual Studio)
cmake ^
-G "Visual Studio 15 2017 Win64" ^
-D NO_PTEX=1 -D NO_DOC=1 ^
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 ^
-D "GLFW_LOCATION=*YOUR GLFW INSTALL LOCATION*" ^
..
cmake --build . --config Release --target install
Linux
cmake -D NO_PTEX=1 -D NO_DOC=1 \
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
..
cmake --build . --config Release --target install
macOS
cmake -G Xcode -D NO_PTEX=1 -D NO_DOC=1 \
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
-D GLFW_LOCATION="*YOUR GLFW INSTALL LOCATION*" \
..
cmake --build . --config Release --target install
iOS
SDKROOT=$(xcrun --sdk iphoneos --show-sdk-path) cmake -D NO_PTEX=1 -D NO_DOC=1 \
-D NO_OMP=1 -D NO_TBB=1 -D NO_CUDA=1 -D NO_OPENCL=1 -D NO_CLEW=1 \
-D CMAKE_TOOLCHAIN_FILE=../cmake/iOSToolchain.cmake -G Xcode \
..
- This will produce an "OpenSubdiv.xcodeproj" that can be open and the targets 'mtlViewer' and 'mtlPtexViewer' (if NO_PTEX is ommitted and libPtex.a is installed in the iOS SDK) that can be run
Useful cmake options and environment variables
-DCMAKE_BUILD_TYPE=[Debug|Release]
-DCMAKE_INSTALL_PREFIX=[base path to install OpenSubdiv]
-DCMAKE_LIBDIR_BASE=[library directory basename (default: lib)]
-DCMAKE_TOOLCHAIN_FILE=[toolchain file for crossplatform builds]
-DCUDA_TOOLKIT_ROOT_DIR=[path to CUDA Toolkit]
-DPTEX_LOCATION=[path to Ptex]
-DGLFW_LOCATION=[path to GLFW]
-DSTRINGIFY_LOCATION=[path to stringify utility]
-DNO_LIB=1 // disable the opensubdiv libs build (caveat emptor)
-DNO_EXAMPLES=1 // disable examples build
-DNO_TUTORIALS=1 // disable tutorials build
-DNO_REGRESSION=1 // disable regression tests build
-DNO_PTEX=1 // disable PTex support
-DNO_DOC=1 // disable documentation build
-DNO_OMP=1 // disable OpenMP
-DNO_TBB=1 // disable TBB
-DNO_CUDA=1 // disable CUDA
-DNO_OPENCL=1 // disable OpenCL
-DNO_OPENGL=1 // disable OpenGL
-DNO_CLEW=1 // disable CLEW wrapper library
-DNO_METAL=1 // disable Metal
*Note that all licence references and agreements mentioned in the OpenSubdiv README section above
are relevant to that project's source code only.