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Atomic Game Engine alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view Atomic Game Engine alternatives based on common mentions on social networks and blogs.
9.5 9.4 L2 Atomic Game Engine VS GLFWA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
8.9 9.9 L1 Atomic Game Engine VS SkiaSkia is a complete 2D graphic library for drawing Text, Geometries, and Images.
7.9 9.6 Atomic Game Engine VS Ogre 3Dscene-oriented, flexible 3D engine (C++, Python, C#, Java)
7.4 8.1 Atomic Game Engine VS DirectXTKThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Open-Source Vulkan C++ API
5.0 5.2 Atomic Game Engine VS glbindingA C++ binding for the OpenGL API, generated using the gl.xml specification.
4.4 1.3 Atomic Game Engine VS PartioC++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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Please note that Atomic is no longer actively being developed or maintained. Issues will not be attended to, though PRs that fix build issues may be considered. The remainder of this README has been kept in place for future reference.
- C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
- Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
- High performance native C++ core with single command builds and absolute minimum dependencies
- Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
- Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
- Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
- Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
- Automated script binding generation of native C++ subsystems
- Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
- Available as precompiled binaries or fork on GitHub under the permissive MIT license
- Backed by professionals with decades of experience in the technology and game industries
The Atomic Editor can be built for your platform using these build instructions.
Atomic on Mobile
Atomic Build Settings
THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!
*Note that all licence references and agreements mentioned in the Atomic Game Engine README section above are relevant to that project's source code only.