Ogre 3D alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view Ogre 3D alternatives based on common mentions on social networks and blogs.
9.4 8.7 L2 Ogre 3D VS GLFWA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
8.8 0.0 L1 Ogre 3D VS SkiaSkia is a complete 2D graphic library for drawing Text, Geometries, and Images.
7.3 7.1 Ogre 3D VS DirectXTKThe DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
7.0 9.1 L1 Ogre 3D VS Open-Source Vulkan C++ APIOpen-Source Vulkan C++ API
4.9 3.0 Ogre 3D VS glbindingA C++ binding for the OpenGL API, generated using the gl.xml specification.
4.5 6.1 Ogre 3D VS PartioC++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of Ogre 3D or a related project?
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
|Linux, OSX, Android, iOS|
Index Of Contents
- [What's New?](Docs/13-Notes.md) A summary of the new and altered features in this release.
- Building the core OGRE libraries
If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
- The OGRE Manual
A high-level guide to the major parts of the engine and script reference.
- API Reference
The full OGRE API documentation, as generated from the (heavily!) commented source.
- The OGRE Tutorials
A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.
For an exhaustive list, see the features page and try our Sample Browser. For a quick overview see below
|Integrated Bump Mapping||Integrated shadows|
|HW & SW skeletal animation||Multi-layer Terrain|
|Automatic Rendertarget pipelining (Compositors)||Volume Rendering with CSG & Triplanar Texturing|
|Dear ImGui||Particle Effects|
Who is using it?
- Rigs of Rods - Soft Body Physics Simulator
- Gazebo - Robot simulation
- OpenCV OVIS visualization module
- ROS 3D visualization tool
- RAISIM Physics
We welcome all contributions to OGRE, be that new plugins, bugfixes, extensions, tutorials, documentation, example applications, artwork or pretty much anything else! If you would like to contribute to the development of OGRE, please create a pull request.
Please use our community support forums if you need help or think you may have found a bug.
Please see the [full license documentation](Docs/License.md) for details.
*Note that all licence references and agreements mentioned in the Ogre 3D README section above are relevant to that project's source code only.