Ogre 3D alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view Ogre 3D alternatives based on common mentions on social networks and blogs.
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GLFW
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input -
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. -
Skia
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. -
magnum
Lightweight and modular C++11 graphics middleware for games and data visualization -
Atomic Game Engine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript -
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ -
Open-Source Vulkan C++ API
Open-Source Vulkan C++ API -
Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. -
herebedragons
A basic 3D scene implemented with various engines, frameworks or APIs. -
glbinding
A C++ binding for the OpenGL API, generated using the gl.xml specification. -
Irrlicht
An automatically updated mirror of the Irrlicht SVN repository on sourceforge -
Partio
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio -
Visualization Library
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X. -
Cairo
A 2D graphics library with support for multiple output devices. [LGPL2 or Mozilla MPL]
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README
[](Other/ogre_header.png)
Summary
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Build | Status |
---|---|
Linux, OSX, Android, iOS | |
MSVC |
Index Of Contents
- [What's New?](Docs/13-Notes.md) A summary of the new and altered features in this release.
- Building the core OGRE libraries
If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE. - The OGRE Manual
A high-level guide to the major parts of the engine and script reference. - API Reference
The full OGRE API documentation, as generated from the (heavily!) commented source. - The OGRE Tutorials
A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.
Try it
Features
For an exhaustive list, see the features page and try our Sample Browser. For a quick overview see below
Integrated Bump Mapping | Integrated shadows |
---|---|
[](Other/screenshots/bumpmap.jpg) | [](Other/screenshots/shadows.jpg) |
HW & SW skeletal animation | Multi-layer Terrain |
---|---|
[](Other/screenshots/skeletal.jpg) | [](Other/screenshots/terrain.jpg) |
Automatic Rendertarget pipelining (Compositors) | Volume Rendering with CSG & Triplanar Texturing |
---|---|
[](Other/screenshots/compositor.jpg) | [](Other/screenshots/volume.jpg) |
Dear ImGui | Particle Effects |
---|---|
[](Other/screenshots/imgui.jpg) | [](Other/screenshots/particle.jpg) |
Who is using it?
Open Source
- Rigs of Rods - Soft Body Physics Simulator
- Gazebo - Robot simulation
- OpenCV OVIS visualization module
- ROS 3D visualization tool
- RAISIM Physics
Closed Source
Contributing
We welcome all contributions to OGRE, be that new plugins, bugfixes, extensions, tutorials, documentation, example applications, artwork or pretty much anything else! If you would like to contribute to the development of OGRE, please create a pull request.
Getting Support
Please use our community support forums if you need help or think you may have found a bug.
Licensing
Please see the [full license documentation](Docs/License.md) for details.
*Note that all licence references and agreements mentioned in the Ogre 3D README section above
are relevant to that project's source code only.