See what's new in glbinding-2.0.0 and glbinding-2.1.1.
Code that is written using a typical C binding for OpenGL, e.g., GLEW, is fully compatible for the use with glbinding and causes no significant impact on runtime performance (see compare example): just replace all includes to the former binding, replace the initialization code and use the appropriate API namespace, e.g., gl.
glbinding alternatives and related libraries
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