urho3d alternatives and similar libraries
Based on the "Graphics" category.
Alternatively, view urho3d alternatives based on common mentions on social networks and blogs.
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. -
Atomic Game Engine
DISCONTINUED. The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript -
DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ -
Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. -
Partio
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio -
Visualization Library
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
Urho3D
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
Main website: https://urho3d.io/
License
Licensed under the MIT license, see LICENSE for details.
Contributing
Before making pull requests, please read the Contribution checklist and Coding conventions pages from the documentation.
Credits
Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:
- Rectangle packing by Jukka Jylänki (clb) http://clb.demon.fi/projects/rectangle-bin-packing
- Tangent generation from Terathon http://www.terathon.com/code/tangent.html
- Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
- Linear-Speed Vertex Cache Optimisation by Tom Forsyth http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
- Software rasterization of triangles based on Chris Hecker's Perspective Texture Mapping series in the Game Developer magazine http://chrishecker.com/Miscellaneous_Technical_Articles
- Networked Physics by Glenn Fiedler http://gafferongames.com/game-physics/networked-physics/
- Euler Angle Formulas by David Eberly https://www.geometrictools.com/Documentation/EulerAngles.pdf
- Red Black Trees by Julienne Walker http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
- Comparison of several sorting algorithms by Juha Nieminen http://warp.povusers.org/SortComparison/
Urho3D uses the following third-party libraries:
- AngelScript 2.35.1 WIP (http://www.angelcode.com/angelscript)
- Boost 1.64.0 (http://www.boost.org) - only used for AngelScript generic bindings
- Box2D 2.4.1+ (https://box2d.org)
- Bullet 3.06+ (http://www.bulletphysics.org)
- Civetweb 1.7 (https://github.com/civetweb/civetweb)
- FreeType 2.8 (https://www.freetype.org)
- GLEW 1.13.0 (http://glew.sourceforge.net)
- SLikeNet (https://github.com/SLikeSoft/SLikeNet)
- libcpuid 0.4.0+ (https://github.com/anrieff/libcpuid)
- Lua 5.1 (https://www.lua.org)
- LuaJIT 2.1.0+ (http://www.luajit.org)
- LZ4 1.7.5 (https://github.com/lz4/lz4)
- Mustache 1.0 (https://mustache.github.io, https://github.com/kainjow/Mustache)
- nanodbc 2.12.4+ (https://lexicalunit.github.io/nanodbc)
- Open Asset Import Library 4.1.0 (http://assimp.sourceforge.net)
- pugixml 1.12+ (http://pugixml.org)
- RapidJSON 1.1.0+ (https://github.com/Tencent/rapidjson)
- Recast/Detour (https://github.com/recastnavigation/recastnavigation)
- SDL 2.0.10+ (https://www.libsdl.org)
- SQLite 3.36.0 (https://www.sqlite.org)
- StanHull (https://codesuppository.blogspot.com/2006/03/john-ratcliffs-code-suppository-blog.html)
- stb_image 2.18 (https://nothings.org)
- stb_image_write 1.08 (https://nothings.org)
- stb_rect_pack 0.11 (https://nothings.org)
- stb_vorbis 1.13b (https://nothings.org)
- tolua++ 1.0.93 (defunct - http://www.codenix.com/~tolua)
- WebP (https://chromium.googlesource.com/webm/libwebp)
- ETCPACK (https://github.com/Ericsson/ETCPACK)
- Tracy 0.7.6 (https://github.com/wolfpld/tracy)
DXT / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (https://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä. PBR textures from Substance Share. (https://share.allegorithmic.com) IBL textures from HDRLab's sIBL Archive. Dieselpunk Moto model by allexandr007. Mutant & Kachujin models from Mixamo. License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.
Documentation
Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.
The documentation is also available online at https://urho3d.io/documentation/HEAD/index.html
Latest documentation: https://rurho3d.github.io
Documentation on how to build Urho3D: https://urho3d.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library https://urho3d.io/documentation/HEAD/_using_library.html
Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.
History
The change history is available online at https://urho3d.io/documentation/HEAD/_history.html
*Note that all licence references and agreements mentioned in the urho3d README section above
are relevant to that project's source code only.