Description
It’s designed for games that shunt players from a main website or web backend to a number of dedicated server instances, with each dedicated server having some maximum number of players.
It has the following features:
netcode.io alternatives and similar libraries
Based on the "Networking" category.
Alternatively, view netcode.io alternatives based on common mentions on social networks and blogs.
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libcurl
A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features -
POCO
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Simple-Web-Server
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wdt
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PcapPlusPlus
PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP and PF_RING. -
cpp-netlib
The C++ Network Library Project -- cross-platform, standards compliant networking library. -
Restbed
Corvusoft's Restbed framework brings asynchronous RESTful functionality to C++14 applications. -
Silicon
A high performance, middleware oriented C++14 http web framework please use matt-42/lithium instead -
Simple-WebSocket-Server
DISCONTINUED. A very simple, fast, multithreaded, platform independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Boost.Asio and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++. -
RESTinio
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use -
IXWebSocket
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nope.c
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mailio
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QuantumGate
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NetIF
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README
netcode
netcode is a simple connection based client/server protocol built on top of UDP.
It has the following features:
- Encrypted and signed packets
- Secure client connection with connect tokens
- Connection based protocol built on top of UDP
and protects your game server from the following attacks:
- Zombie clients
- Man in the middle
- DDoS amplification
- Packet replay attacks
netcode is stable and production ready.
How does it work?
Please refer to the second half of this whitepaper: Why can't I send UDP packets from a browser?
For a complete technical specification, read the netcode 1.02 standard.
Source Code
This repository holds the reference implementation of netcode in C.
This is the primary implementation of netcode, and is always up to date with the latest features.
Other netcode.io repositories include:
- netcode C# implementation
- netcode Golang implementation
- netcode Rust implementation (updated fork of vvanders/netcode.io)
- netcode for Unity
- netcode for UE4
- netcode for Typescript
Contributors
These people are awesome:
- Val Vanders - Rust Implementation
- Walter Pearce - Rust Implementation
- Isaac Dawson - Golang Implementation
- Alan Stagner - Unity integration, C# implementation
- Jérôme Leclercq - Support for random connect token nonce
- Randy Gaul - Discovered vulnerability in replay protection
- Benny Chen - Typescript Implementation
Thanks for your contributions to netcode!
Author
The author of this library is Glenn Fiedler.
Other open source libraries by the same author include: yojimbo and reliable
Glenn is now the founder and CEO of Network Next. Network Next is a radically new way to link networks together. A new internet where networks compete on performance and price to carry your traffic. Check it out at https://networknext.com
Sponsors
netcode was generously sponsored by:
Gold Sponsors
Silver Sponsors
Bronze Sponsors
And by individual supporters on Patreon. Thank you. You made this possible!
License
*Note that all licence references and agreements mentioned in the netcode.io README section above
are relevant to that project's source code only.