ClanLib v4.0.0 Release Notes
Release Date: 2015-05-11 // almost 10 years ago-
Significant changes since the ClanLib 3.0 branch:
- โ Removed all the obsolete elements of ClanLib that were either abandoned, replaced by newer methodologies, moved to separate projects.
- โ Removed base modules: Compute, CSSLayout, Database, GameIDE, GUI, Physics2D, Physics3D, Sqlite and SWRender
- ๐ป Introduced clanUI, that replaced clanGUI. This took the best ideas of clanGUI, to provide a faster, easier and more flexible UI framework.
- ๐ New Prerequisite, a C++11 compiler is now required to compile ClanLib.
Previous changes from v3.0.1
-
๐ Release Date: 9 December 2013.
๐ See breaking changes.
clanCore
๐ Fixed JsonValue bug with boolean assignment
Added WorkQueue::get_items_queued()clanDisplay
๐ Fixed bug with the ClanLib batchers, that caused a memory overflow error when more than 4 textures are batched.
๐ Fix freetype font loader using bitmap fonts (thanks to ElGrotto)
Apply Nightwind0 patch for Loading TTF fonts from resources in 3.0clanGUI
โ Added GUIComponent.set_style
Implement the Label::set_text_color, using set_style()
๐ Allow any GUI Component or GUI ThemePart to add additional CSS styles via the PropertyValue classes