ClanLib v4.0.0 Release Notes

Release Date: 2015-05-11 // about 9 years ago
  • Significant changes since the ClanLib 3.0 branch:

    • โœ‚ Removed all the obsolete elements of ClanLib that were either abandoned, replaced by newer methodologies, moved to separate projects.
    • โœ‚ Removed base modules: Compute, CSSLayout, Database, GameIDE, GUI, Physics2D, Physics3D, Sqlite and SWRender
    • ๐Ÿ’ป Introduced clanUI, that replaced clanGUI. This took the best ideas of clanGUI, to provide a faster, easier and more flexible UI framework.
    • ๐Ÿ†• New Prerequisite, a C++11 compiler is now required to compile ClanLib.

Previous changes from v3.0.1

  • ๐Ÿš€ Release Date: 9 December 2013.

    ๐Ÿ‘€ See breaking changes.


    ๐Ÿ›  Fixed JsonValue bug with boolean assignment
    Added WorkQueue::get_items_queued()


    ๐Ÿ›  Fixed bug with the ClanLib batchers, that caused a memory overflow error when more than 4 textures are batched.
    ๐Ÿ›  Fix freetype font loader using bitmap fonts (thanks to ElGrotto)
    Apply Nightwind0 patch for Loading TTF fonts from resources in 3.0


    โž• Added GUIComponent.set_style
    Implement the Label::set_text_color, using set_style()
    ๐Ÿ‘ Allow any GUI Component or GUI ThemePart to add additional CSS styles via the PropertyValue classes