Significant changes since the ClanLib 3.0 branch:
- ✂ Removed all the obsolete elements of ClanLib that were either abandoned, replaced by newer methodologies, moved to separate projects.
- ✂ Removed base modules: Compute, CSSLayout, Database, GameIDE, GUI, Physics2D, Physics3D, Sqlite and SWRender
- 💻 Introduced clanUI, that replaced clanGUI. This took the best ideas of clanGUI, to provide a faster, easier and more flexible UI framework.
- 🆕 New Prerequisite, a C++11 compiler is now required to compile ClanLib.
🚀 Release Date: 9 December 2013.
👀 See breaking changes.
🛠 Fixed JsonValue bug with boolean assignment
🛠 Fixed bug with the ClanLib batchers, that caused a memory overflow error when more than 4 textures are batched.
🛠 Fix freetype font loader using bitmap fonts (thanks to ElGrotto)
Apply Nightwind0 patch for Loading TTF fonts from resources in 3.0
➕ Added GUIComponent.set_style
Implement the Label::set_text_color, using set_style()
👍 Allow any GUI Component or GUI ThemePart to add additional CSS styles via the PropertyValue classes
v3.0.0September 24, 2013