flixel v3.3.2 Release Notes

Release Date: 2014-05-03 // almost 10 years ago
    • ⚡️ Updated the Xbox 360 button IDs to work with OpenFL 1.4.0
    • 🛠 FlxBitmapTextField: fixed graphic "corrupting" after state switches
    • ➕ Added a bitmapLog window to the debugger to view BitmapData, used via FlxG.bitmapLog
    • ➕ Added a way to view the graphics cache via FlxG.bitmapLog.viewCache() or by typing "viewCache" / "vc" into the console
    • 0️⃣ CachedGraphics: destroyOnNoUse is now true by default
    • FlxBitmapUtil: added getMemorySize()
    • FlxStringUtil: added formatBytes()
    • 🛠 FlxTimer: fixed a bug where a timer could be added to the TimerManager more than once
    • FlxTilemap.ray() consistency fix
    • FlxTextField: fix initial height being too small
    • 🛠 FlxAnimationController: fixed frameIndex not being reset after a graphic is loaded
    • 🖨 FlxKeyboard: added FlxKey.PRINTSCREEN for native targets
    • 👍 Allowed changing the HTML5-backend (before including flixel: <set name="html5-backend" value="new-backend">)
    • FlxSprite: optimization for less BitmapData creation of simple sprites with blitting. Might require an additional dirty = true; when manipulating the BitmapData directly.
    • FlxCollision.pixelPerfectCheck() now works with bitfive