flixel v3.3.2 Release Notes
Release Date: 2014-05-03 // almost 10 years ago-
- ⚡️ Updated the Xbox 360 button IDs to work with OpenFL 1.4.0
- 🛠 FlxBitmapTextField: fixed graphic "corrupting" after state switches
- ➕ Added a bitmapLog window to the debugger to view BitmapData, used via FlxG.bitmapLog
- ➕ Added a way to view the graphics cache via FlxG.bitmapLog.viewCache() or by typing "viewCache" / "vc" into the console
- 0️⃣ CachedGraphics: destroyOnNoUse is now true by default
- FlxBitmapUtil: added getMemorySize()
- FlxStringUtil: added formatBytes()
- 🛠 FlxTimer: fixed a bug where a timer could be added to the TimerManager more than once
- FlxTilemap.ray() consistency fix
- FlxTextField: fix initial height being too small
- 🛠 FlxAnimationController: fixed frameIndex not being reset after a graphic is loaded
- 🖨 FlxKeyboard: added FlxKey.PRINTSCREEN for native targets
- 👍 Allowed changing the HTML5-backend (before including flixel:
<set name="html5-backend" value="new-backend">
) - FlxSprite: optimization for less BitmapData creation of simple sprites with blitting. Might require an additional dirty = true; when manipulating the BitmapData directly.
- FlxCollision.pixelPerfectCheck() now works with bitfive