flixel v3.2.0 Release Notes
Release Date: 2014-02-21 // about 10 years ago-
- โ Added PixelPerfectScaleMode (scales the game to the highest integer factor possible while maintaining the aspect ratio)
- FlxTween
- backward is now a public, read-only property
- renamed delay to startDelay
- added loopDelay that controls the delay between loop executions with LOOPING and PINGPONG
- Added easier to use FlxTween.tween() function, which automatically determines whether to use single VarTween or MultiVarTween based on the number of Values being tweened
- โ Added some basic unit tests
- ๐ FlxCamera: removed followAdjust(), the followLead point should be set directly
- FlxSpriteUtil.screenWrap(): prevent sprite from ever being offscreen
- FlxSprite:
- fixed crash on cpp with loadRotatedGraphic() on state switches
- fixed "jittering" in certain cases with y velocity in simple render on flash (for example when standing on a platform in a platformer)
- ๐ Moved FlxTilemap-functions arrayToCSV(), bitmapToCSV() and imageToCSV() to FlxStringUtil
- FlxMath.computeVelocity() -> FlxVelocity.computeVelocity()
- FlxState.setSubState() -> FlxState.openSubState()
- โ Added FlxStringUtil.getDebugString()
- ๐ Improvements to FlxSystemButton
- Window: add optional close button
- ๐ฆ Exposed complete callback in FlxTimer, so now you can do: FlxTimer.start(...).complete = function(t) { };
- ๐ Fixed a bug with onFocus() not firing the first time on Android
- FlxTypedButton
- added allowSwiping flag
- added allowHighlightOnMobile flag