All Versions
6
Latest Version
3.4
Avg Release Cycle
338 days
Latest Release
1031 days ago

Changelog History

  • v3.4

    May 09, 2018

    โšก๏ธ This is a stability update that includes 90 commits that fix bugs found over the course of two years. It also marks a final update before major changes.

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿง Windows, OS X, Linux, iOS, Android, WebGL Browsers

    ๐Ÿ > Separate binary zip packages are available below for Windows and OS X.

  • v3.3

    April 04, 2016

    โšก๏ธ This update introduces the TextSprite, a fully-functional bitmap font sprite which uses the new FontAsset. It also introduces positional audio and fixes yet more bugs.

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿง Windows, OS X, Linux, iOS, Android, WebGL Browsers

    ๐Ÿ†• New Features:

    • FontAsset takes a bitmap font file and creates an asset
    • TextSprite uses a FontAsset to create text as a sprite
    • Positional audio
    • ๐Ÿš€ Many more bugs lost their lives to make this release possible

    ๐Ÿ > Separate binary zip packages are available below for Windows and OS X.

  • v3.2

    April 03, 2016

    โšก๏ธ This update adds some functions to control the size and blend color of sprites over time. One-way collisions on edge shapes are now available. And finally, ogg audio file support is back!

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿง Windows, OS X, Linux, iOS, Android, WebGL Browsers

    ๐Ÿ†• New Features:

    • FadeTo allows sprites to gradually change blend color over time
    • GrowTo allows sprites to gradually change their size over time
    • ๐Ÿ‘ Ogg support is back on some platforms!
    • One way collisions for edge shapes
    • ๐Ÿš€ Many bugs lost their lives to make this release possible

    ๐Ÿ > Separate binary zip packages are available below for Windows and OS X.

  • v3.1

    August 14, 2014

    ๐Ÿ’… This update adds more polish to the 3.x codebase with a couple new features, API additions, and plenty of bug fixes.

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿง Windows, OS X, Linux, iOS, Android, WebGL Browsers

    ๐Ÿ†• New Features:

    • ๐Ÿ‘ Bitmap font support for Gui classes using AngelCode's bmfont format
    • CompositeSprite UserData field exposed for custom data attached to each sprite

    ๐Ÿ > Separate binary zip packages are available below for Windows and OS X.

  • v3.0

    May 01, 2014

    โšก๏ธ A comprehensive update with increased platform support, new features, and bug fixes.

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿง Windows, OS X, Linux, iOS, Android, WebGL Browsers

    ๐Ÿ†• New Features:

    • ๐Ÿง Android, Linux, and Web platforms added
    • Applications can compile as 64-bit binaries
    • Skeletal animations using the 3rd party program Spine
    • ๐Ÿ‘ Leap Motion, Xbox 360 controller support
    • Asset and sprite system can use named cells/frames
    • JSON format for TAML
    • ScriptObjects can now use behaviors
  • v2.0

    September 22, 2013

    ๐Ÿš€ This is the initial release of Torque 2D under a MIT license.

    ๐Ÿ‘Œ Supported Platforms:

    • ๐Ÿ Windows, OS X, iOS

    Main Features:

    • Box2D physics
    • Simple and flexible sprite system
    • ๐ŸŽ Composite system capable of rendering thousands of images and animations with little performance impact
    • โ†” Integrated asset system that manages all your asset loading and unloading in an optimized manner
    • Flexible module system that makes rapid prototyping a snap and code reusability a simple matter
    • ๐Ÿ‘ TexturePacker Support
    • TAML serialization format (like XAML and XML)
    • Batched rendering
    • Multiple collision shapes
    • โœ… Built-in unit testing framework, cross platform
    • Solid behavior system for packaging reusable game logic that can be applied to multiple sprites in different projects