readerwriterqueue alternatives and similar libraries
Based on the "Concurrency" category.
Alternatively, view readerwriterqueue alternatives based on common mentions on social networks and blogs.
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Thrust
DISCONTINUED. [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl -
ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+. -
SPSCQueue.h
A bounded single-producer single-consumer wait-free and lock-free queue written in C++11 -
continuable
C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections) -
Bolt
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort. -
CUB
DISCONTINUED. THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE. -
BlockingCollection
C++11 thread safe, multi-producer, multi-consumer blocking queue, stack & priority queue class -
Light Actor Framework
DISCONTINUED. Laughably simple yet effective Actor concurrency framework for C++20 -
Easy Creation of GnuPlot Scripts from C++
A simple C++17 lib that helps you to quickly plot your data with GnuPlot
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README
A single-producer, single-consumer lock-free queue for C++
This mini-repository has my very own implementation of a lock-free queue (that I designed from scratch) for C++.
It only supports a two-thread use case (one consuming, and one producing). The threads can't switch roles, though you could use this queue completely from a single thread if you wish (but that would sort of defeat the purpose!).
Note: If you need a general-purpose multi-producer, multi-consumer lock free queue, I have one of those too.
This repository also includes a [circular-buffer SPSC queue][circular] which supports blocking on enqueue as well as dequeue.
Features
- Blazing fast
- Compatible with C++11 (supports moving objects instead of making copies)
- Fully generic (templated container of any type) -- just like
std::queue
, you never need to allocate memory for elements yourself (which saves you the hassle of writing a lock-free memory manager to hold the elements you're queueing) - Allocates memory up front, in contiguous blocks
- Provides a
try_enqueue
method which is guaranteed never to allocate memory (the queue starts with an initial capacity) - Also provides an
enqueue
method which can dynamically grow the size of the queue as needed - Also provides
try_emplace
/emplace
convenience methods - Has a blocking version with
wait_dequeue
- Completely "wait-free" (no compare-and-swap loop). Enqueue and dequeue are always O(1) (not counting memory allocation)
- On x86, the memory barriers compile down to no-ops, meaning enqueue and dequeue are just a simple series of loads and stores (and branches)
Use
Simply drop the readerwriterqueue.h (or readerwritercircularbuffer.h) and atomicops.h files into your source code and include them :-) A modern compiler is required (MSVC2010+, GCC 4.7+, ICC 13+, or any C++11 compliant compiler should work).
Note: If you're using GCC, you really do need GCC 4.7 or above -- 4.6 has a bug that prevents the atomic fence primitives from working correctly.
Example:
using namespace moodycamel;
ReaderWriterQueue<int> q(100); // Reserve space for at least 100 elements up front
q.enqueue(17); // Will allocate memory if the queue is full
bool succeeded = q.try_enqueue(18); // Will only succeed if the queue has an empty slot (never allocates)
assert(succeeded);
int number;
succeeded = q.try_dequeue(number); // Returns false if the queue was empty
assert(succeeded && number == 17);
// You can also peek at the front item of the queue (consumer only)
int* front = q.peek();
assert(*front == 18);
succeeded = q.try_dequeue(number);
assert(succeeded && number == 18);
front = q.peek();
assert(front == nullptr); // Returns nullptr if the queue was empty
The blocking version has the exact same API, with the addition of wait_dequeue
and
wait_dequeue_timed
methods:
BlockingReaderWriterQueue<int> q;
std::thread reader([&]() {
int item;
#if 1
for (int i = 0; i != 100; ++i) {
// Fully-blocking:
q.wait_dequeue(item);
}
#else
for (int i = 0; i != 100; ) {
// Blocking with timeout
if (q.wait_dequeue_timed(item, std::chrono::milliseconds(5)))
++i;
}
#endif
});
std::thread writer([&]() {
for (int i = 0; i != 100; ++i) {
q.enqueue(i);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
});
writer.join();
reader.join();
assert(q.size_approx() == 0);
Note that wait_dequeue
will block indefinitely while the queue is empty; this
means care must be taken to only call wait_dequeue
if you're sure another element
will come along eventually, or if the queue has a static lifetime. This is because
destroying the queue while a thread is waiting on it will invoke undefined behaviour.
The blocking circular buffer has a fixed number of slots, but is otherwise quite similar to use:
BlockingReaderWriterCircularBuffer<int> q(1024); // pass initial capacity
q.try_enqueue(1);
int number;
q.try_dequeue(number);
assert(number == 1);
q.wait_enqueue(123);
q.wait_dequeue(number);
assert(number == 123);
q.wait_dequeue_timed(number, std::chrono::milliseconds(10));
CMake installation
As an alternative to including the source files in your project directly, you can use CMake to install the library in your system's include directory:
mkdir build
cd build
cmake ..
make install
Then, you can include it from your source code:
#include <readerwriterqueue/readerwriterqueue.h>
Disclaimers
The queue should only be used on platforms where aligned integer and pointer access is atomic; fortunately, that includes all modern processors (e.g. x86/x86-64, ARM, and PowerPC). Not for use with a DEC Alpha processor (which has very weak memory ordering) :-)
Note that it's only been tested on x86(-64); if someone has access to other processors I'd love to run some tests on anything that's not x86-based.
More info
See the [LICENSE.md][license] file for the license (simplified BSD).
My blog post introduces the context that led to this code, and may be of interest if you're curious about lock-free programming.
*Note that all licence references and agreements mentioned in the readerwriterqueue README section above
are relevant to that project's source code only.