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Programming language: Lua
License: Apache License 2.0
Tags: Game Engine     Android     Windows     Linux     Cross-platform     Library     Lua     Xmake    

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README

xmake-repo

An official xmake package repository

Supporting the project

Support this project by becoming a sponsor. Your logo will show up here with a link to your website. πŸ™

Introduction (δΈ­ζ–‡)

xmake-repo is an official xmake package repository.

Package dependences

Package management

If you want to know more, please refer to the xmake documentation:

Xrepo

xrepo is a cross-platform C/C++ package manager based on Xmake.

It is based on the runtime provided by xmake, but it is a complete and independent package management program. Compared with package managers such as vcpkg/homebrew, xrepo can provide C/C++ packages for more platforms and architectures at the same time.

If you want to know more, please refer to the xrepo documentation:

Submit package to repository

Write a xmake.lua of new package in packages/x/xxx/xmake.lua and push a pull-request to the dev branch.

For example, packages/z/zlib/xmake.lua:

If you want to known more, please see: Create and Submit packages to the official repository

Create a package template from Github

We need to install the gh cli tool first, and then execute the following command to log in to github.

$ gh auth login

Create a package configuration file to this warehouse based on the package address of github.

$ xmake l scripts/new.lua github:glennrp/libpng
package("libpng")
    set_homepage("http://libpng.sf.net")
    set_description("LIBPNG: Portable Network Graphics support, official libpng repository")

    add_urls("https://github.com/glennrp/libpng/archive/refs/tags/$(version).tar.gz",
             "https://github.com/glennrp/libpng.git")
    add_versions("v1.6.35", "6d59d6a154ccbb772ec11772cb8f8beb0d382b61e7ccc62435bf7311c9f4b210")

    add_deps("cmake")

    on_install(function (package)
        local configs = {}
        table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
        table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
        import("package.tools.cmake").install(package, configs)
    end)

    on_test(function (package)
        assert(package:has_cfuncs("foo", {includes = "foo.h"}))
    end)
packages/l/libpng/xmake.lua generated!

Test a package in local

$ xmake l scripts/test.lua --shallow -vD zlib
$ xmake l scripts/test.lua --shallow -vD -p iphoneos zlib
$ xmake l scripts/test.lua --shallow -vD -k shared -m debug zlib
$ xmake l scripts/test.lua --shallow -vD --vs_runtime=MD zlib


*Note that all licence references and agreements mentioned in the xmake-repo README section above are relevant to that project's source code only.