Polycode alternatives and similar libraries
Based on the "Game Engine" category.
Alternatively, view Polycode alternatives based on common mentions on social networks and blogs.
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Cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world. -
GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games. -
Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames -
Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU -
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek. -
Spring RTS game engine
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/ -
Amazon Lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch โ with full source. -
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture. -
Allegro
The official Allegro 5 git repository. Pull requests welcome! -
The MOAI Multi-platform Game Engine
This is the development repo of Moai SDK. -
Oxygine
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac -
Torque2D
A completely free, open-source, 2D game engine built on proven torque technology. -
Wolf Engine
The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
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* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.
The core Polycode API is written in C++ and can be used to create portable native applications.
On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.
Polycode is available under the MIT license and was designed and developed by Ivan Safrin.
Please see BUILD.md for instructions on how to build Polycode from source.
*Note that all licence references and agreements mentioned in the Polycode README section above
are relevant to that project's source code only.