Polycode alternatives and similar libraries
Based on the "Game Engine" category.
Alternatively, view Polycode alternatives based on common mentions on social networks and blogs.
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Cocos2d-x
A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [Commercial?] -
GamePlay
A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2] -
Torque3D
An open-source C++ engine built for 3D game development. [MIT] website -
Torque2D
An open-source and cross-platform C++ engine built for 2D game development. [MIT] website -
Panda3D
A game engine, a framework for 3D rendering and game development for Python and C++ programs. [Modified BSD] website -
Spring RTS game engine
A powerful free cross-platform RTS engine -
KlayGE
a cross-platform open source game engine with plugin-based architecture. [GPLv2] website -
The MOAI Multi-platform Game Engine
This is the development repo of Moai SDK. Current, but not necessarily tested or stable. -
Allegro
A cross-platform library mainly aimed for video games and multimedia programming. [zlib] -
squirrel
Squirrel is a high level imperative, object-oriented programming language -
Wolf Engine
The Wolf is a comprehensive set of C++ open source libraries for rendering -
Grit
Community project to build a free game engine for implementing open world 3D games. [MIT]
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README
Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.
The core Polycode API is written in C++ and can be used to create portable native applications.
On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.
Polycode is available under the MIT license and was designed and developed by Ivan Safrin.
Please see BUILD.md for instructions on how to build Polycode from source.
*Note that all licence references and agreements mentioned in the Polycode README section above
are relevant to that project's source code only.