OpenEXR v1.0.5 Release Notes
Release Date: 2003-04-03 // about 21 years ago-
๐ Industrial Light & Magic has released the source code for an OpenEXR display driver for Pixar's Renderman. This display driver is covered ๐ under the OpenEXR free software license. See the downloads section for the source code.
Detailed Changes:
๐ Fixed IlmImf.dll to use static runtime libs (Andreas).
โ Added exrheader project to Visual Studio 6.0 workspace.
โ Added some example code showing how to use the IlmImf library. (Florian)
๐ Use DLL runtime libs for Win32 libraries rather than static runtime libs.
โ Add an exrdisplay_fragshader project to the Visual Studio 6.0 workspace to enable fragment shaders in Win32.
โ Add an IlmImfDll project to the Visual Studio 6.0 workspace.
In Win32, export the ImfCRgbaFile C interface via a DLL so that Visual C++ 6.0 users can link against an Intel-compiled IlmImf. (Andreas Kahler)
๐ Use auto_ptr in ImfAutoArray on Win32, it doesn't like large automatic stacks.
๐ Performance improvements in PIZ decoding, between 20 and 60% speedup on Athlon and Pentium 4 systems. (Florian)
โก๏ธ Updated the README with various information, made some cosmetic changes for readability.
โ Added fragment shader support to exrdisplay.
๐ Bumped the version to 1.0.5 in prep for release.
โก๏ธ Updated README and README.OSX to talk about CodeWarrior project files.
Incorporated Rodrigo Damazio's patch for an openexr.m4 macro file and an openexr.spec file for building RPMs.
Small change in ImfAttribute.h to make IlmImf compile with gcc 2.95.
โก๏ธ Updated ImfDoubleAttribute.h for Codewarrior on MacOS.
โ Added exrheader utility.
โก๏ธ Update to AUTHORS file.
โ Added a README.win32 file.
โ Added project files for Visual Studio 6.0.
๐ Initial Win32 port. Requires Visual Studio 6.0 and Intel C++ compiler version 7.0.
โ Added new intersectT method in ImathSphere.h
๐ Fixed some bugs in ImathQuat.h
Proper use of fltk-config to get platform-specific FLTK compile- and link-time flags.
exrdisplay uses Imath::Math::pow instead of powf now. powf is not availble on all platforms.
๐ Roll OS X "hack" into the source until Apple fixes their istream implementation.