Ogre 3D v1.12.3 Release Notes

Release Date: 2019-11-06 // over 4 years ago
    • Main
      • allow reading zip archives from unicode paths
      • Compositor - allow setting auto clear colour from script
      • deprecate QuadMaterialMap typedef
      • deprecate TEX_TYPE_2D_RECT
      • deprecate _writeRawConstant(size_t, Real, size_t count)
      • fix GpuParameters not being updated if preRender returns false
      • make reverse-Z a ConfigOption and check compatibility in GL3Plus
      • Pass - setPointSpritesEnabled. Check for RSC_POINT_SPRITES
      • properly handle MRT depth attachments
      • removed extra unlock, which caused assert failure. (#1273)
      • SkyRenderer - correctly apply orientation to SkyBox
      • TextureUnitState::setTextureName - do not reset the TextureType
      • Added support for 32 bit floating point depth buffer (#1290)
      • Provide copy and assign ctors where needed.
      • Fixed exit from Matrix3::SingularValueDecomposition when reaching max iteration count
    • CMake

      • add dotscene plugin and imgui support to feature summary
      • enable unicode path support on MSVC by default
    • Bites

      • ApplicationContext - implement destroying windows
      • Input - specify return value and add InputListenerChain
    • Overlay

      • allow injecting derived Overlay classes
      • merge ogre-imgui into Overlay & Bites
      • Implemented pixel ratio for HiDPI
    • RTSS

      • HLSL use SM4 sampling functions if available
      • PSSM3 - fix shader generation for depth textures with HLSL
      • PSSM3 - fix depth texture, no split with reversed depth with GLSL
    • Terrain

      • generate SM4 compatible shaders
      • fix shadows with reversed-z & depth textures
    • 📄 Docs

      • improve Compositor script documentation
      • fix a bunch of doxygen warnings
      • Install Linux docs in /usr/share/doc/OGRE
      • add reversed depth tutorial
    • GL*

      • drop unneeded calls to glReadBuffer
      • Texture - keep driver default parameters for initial upload to avoid stalls
    • GL3+

      • allow FBOs with depth and non-depth texture attachments
      • Reverse depth buffer implementation for OpenGL3+
      • fix leak when a program object is created but one already exists
    • ✅ GL3+/ GLES2: fix handling of PF_A8 textures & add test

    • D3D11 & GL3+: consider reversed-Z for texture compare & texture border

    • 🚚 GL: remove some version checks - we globally require GL 1.5

    • 👍 GLSupport:

      • EGL - fix emscripten build
      • EGL - use the standard FSAA name on Emscripten & Android
      • GLSLPreprocessor: fixup #elif support + test
      • GLSLPreprocessor: use std::forward_list instead of ad-hoc solution
      • Android: export viewport scale through getViewPointToPixelScale
      • Android - query ANativeWindow instead of EGL for window size
    • D3D11

      • drop RSC_POINT_SPRITES, which is not supported
      • use precise depth format mappings that we have now
      • add reversed-Z support
    • D3D9 & D3D11: ps_2_x & vs_2_x are not HLSL profiles

    • Samples

      • add Imgui demo
      • introduce HLSL_SM4Support.hlsl to unify Cg/ HLSL4 shaders
      • clean up Example_Basic.{cg, hlsl} mess
      • Browser - make sure Trays are not tiny on Android
      • Context - use isCurrentSamplePaused to make code more readable
      • drop Sample::getRequiredRenderSystem
      • ShowUV - fix varying matching in GLSL shaders
      • SkyBox materials must not use normals - D3D11 is picky here
      • SSAO - merge Cg & HLSL post processing shaders
      • fix depth shadow caster for HLSL4
    • ✅ Tests:

      • make PlayPen_VertexTexture compatible with D3D11
      • fix MinGW build
      • PlayPen_DepthShadowMap - add normals to satisfy D3D11