All Versions
10
Latest Version
Avg Release Cycle
281 days
Latest Release
1266 days ago

Changelog History

  • v4.02 Changes

    December 30, 2022

    ๐ŸŽ -Engine multithreaded performance improvements.
    ๐Ÿ‘ -Wrapper support for languages like Java, Python, C sharp, using Swig.
    -Port for Android Studio
    ๐Ÿง -Init Test for validating the engine with beginners Hello World apps, on Widows and Linux.
    -Experimental Neural Net library for solving Machine learning controllers.
    -Many bugs fix.

    What's Changed

    ๐Ÿ†• New Contributors

    Full Changelog : v4.01...v4.02

  • v4.01 Changes

    February 21, 2022

    4.01
    -Experimental inverse dynamic immediate solve for robotic and complex articulate bodies.
    -Introduction to smoothed particles hydrodynamics.
    ๐Ÿ‘ -Support for convex decomposition using a modified version of Khaled Mamou v-hacd
    -Many bugs fix.

    What's Changed

    Full Changelog : v4.00...v4.01

  • v4.00 Changes

    December 27, 2021

    4.00
    ๐Ÿ”’ -Solvers are now lock and atomic free, also branch free as much as possible.
    -Many scenes management parallel loops are fused.
    โœ… -CMake scripts tested on visual studio 2015 or better, GCC and visual studio 2019 CLangCL
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions.
    โšก๏ธ -Added ndModel. A collection of bodies, collision shapes and joints that get updated in between the collision and the solver phase.
    ๐Ÿ‘€ here the application can see all components of a complex model and apply customization before solver resolution.
    -implements a full multibody vehicle based on ndModel.

    re uploaded with double precision enabled.

  • v3.14

    January 02, 2018
  • v3.14.c Changes

    May 02, 2020

    v3.14c
    ๐Ÿ›  -fixed some compiler error on diffrent platform and few logical bugs..
    v3.14b
    ๐Ÿ›  -fixed bad bug on mass matrix diagonalization using wrong incorrect guess.
    v3.14a
    -some demos were disabled
    -fix bug on solver initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.
    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.14.b Changes

    February 26, 2020

    v3.14b
    ๐Ÿ›  -fixed bad bug on mass matrix diagonalization using wrong incorrect guess.

    v3.14a
    -some demos were disabled
    -fix bug on solver initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.

    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.14.a Changes

    February 11, 2020

    v3.14a
    -some demos were disabled
    -fix bug on solve initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.

    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.13 Changes

    June 17, 2015

    ๐Ÿ›  fixed the auto sleep bug never kicking in. fine Newton 3.13 reloaded

  • v3.13.a Changes

    January 02, 2018

    ๐Ÿš€ stable release lots of new features.

  • v3.12

    May 24, 2015