All Versions
7
Latest Version
Avg Release Cycle
345 days
Latest Release
2300 days ago

Changelog History

  • v3.14

    January 02, 2018
  • v3.14.c Changes

    May 02, 2020

    v3.14c
    ๐Ÿ›  -fixed some compiler error on diffrent platform and few logical bugs..
    v3.14b
    ๐Ÿ›  -fixed bad bug on mass matrix diagonalization using wrong incorrect guess.
    v3.14a
    -some demos were disabled
    -fix bug on solver initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.
    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.14.b Changes

    February 26, 2020

    v3.14b
    ๐Ÿ›  -fixed bad bug on mass matrix diagonalization using wrong incorrect guess.

    v3.14a
    -some demos were disabled
    -fix bug on solver initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.

    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.14.a Changes

    February 11, 2020

    v3.14a
    -some demos were disabled
    -fix bug on solve initial guess making is too violent.
    ๐Ÿง -some improvement to the cmake script now can generates builds for Linux, MinWG and Android.

    v3.14
    -Joint solver is now more stable, accurate and faster.
    -general parallel solvers with special optimizations for specific CPUs,
    ๐Ÿšง with version for AVX, AVX2, SSE4.2 and a work in progress GPU based on Vulcan.
    -Collision shapes now has per shape materials that the user can use for storing application data.
    ๐Ÿ‘ -Collision System is now more multithreaded, with better analytical contact filters to determine essential contacts.
    โšก๏ธ -Special support libraries base of the listener system that allows the user to make their own system for controlling arrangements of rigid bodies, collision shapes, Joints from pre and post update methods.
    -Plenty of example demos to demonstrate how to use the various functionality.
    ๐Ÿง -CMake scripts tested on Window, Linux and Macs.
    ๐Ÿ›  -Many bug fixed and optimizations with focus on parallel executions

  • v3.13 Changes

    June 17, 2015

    ๐Ÿ›  fixed the auto sleep bug never kicking in. fine Newton 3.13 reloaded

  • v3.13.a Changes

    January 02, 2018

    ๐Ÿš€ stable release lots of new features.

  • v3.12

    May 24, 2015