MyGUI v4.0 Release Notes

Release Date: 2020-02-11 // about 4 years ago
  • ๐Ÿ”– Version 3.4.0

    Core

    • โž• Added LanguageManager::getLanguages
    • ๐Ÿ›  Fix lost key focus event not being triggered sometimes
    • ๐Ÿšš Fix inconsistency: _riseMouseButtonMove was using Layer coordinates (most of the time). _riseMouseButtonReleased/Pressed were using absolute coordinates.
    • ๐Ÿ›  Other InputManager events fixes.
    • ๐ŸŽ Minor MacOS build fixes.
    • ๐ŸŽ Cleaner and much faster logic for adding and removing render items (it was the performance bottleneck when working with many items on screen).

    Widgets

    • ๐Ÿ›  ScrollBar: Fixed wrong tracking area bug.
    • Button: make Button with key focus (can be set only manually through code) have highlighted state.
    • โšก๏ธ ItemBox: add possibility to not update ItemBox content when working with items (huge speed boost, when adding/removing many in single frame)
    • ๐Ÿ‘ EditText: add support for alpha in text and text shadow colours (multiplied with widget's alpha).
    • ItemBox: add options to hide ItemBox scroll bars (same as for ScrollView and EditBox).
    • MultiListBox: slightly advanced and more flexible custom compare function.
    • ๐Ÿšš EditBox: add Ctrl+Left/Right hotkey support (moves cursor to next word).
    • MultiListBox: add eventNotifyItem.

    Platforms

    • OpenGL3Platform: Added new rendering platform.
    • OpenGLESPlatform: Added new rendering platform.
    • ๐Ÿ‘ Emscripten support (works for Ogre and all OpenGL platforms).
    • ๐Ÿ— OgrePlatform: Many minor build-related fixes and imrovements, including newer Ogre support and better CMake scripts.
    • ๐Ÿ›  DirectX 11 and OpenGL3: Fixed application window resizing in editors and demos.
    • All platforms: Fix possible stack overflow in ***DataManager::getDataPath.
    • ๐Ÿ”’ All platforms: better VertexBuffer reallocation strategy for all platforms (in ::lock call, not in ::setVertexCount).
    • ๐Ÿ›  All platforms: Various minor fixes and code cleanup.

    Resources

    • ResourceManualFont: Added setTexture.
    • โšก๏ธ ResourceTrueTypeFont: Optimize TrueTupeFont render speed (half getGlyphInfo search time).
    • ๐Ÿšš ResourceTrueTypeFont: Remove no longer needed freetype bytecode bug fix.

    Tools

    • 0๏ธโƒฃ LayoutEditor: Fixed "[DEFAULT]" value not being handles properly (was colored white in ComboBox, was saved in layout).
    • ๐Ÿ›  LayoutEditor: Other minor fixes and improvements.

    Demos

    • โž• Added SDL2 support.

    Other

    • Switched to C++11: various related code improvements and cleanups.

Previous changes from v2.2


  • ------------------------- Version 3.2.2 ------------------------

    -- Core --

    • ๐Ÿ›  Fixed eventChangeMouseFocus and eventChangeKeyFocus not being triggered in certain cases.

    -- Widgets --

    • ๐Ÿ›  ComboBox: Fixed mouse events incorrectly going to the widget below the ComboBox when clicking on an item.
    • ๐Ÿ‘ ScrollBar: Added button repeat support, ScrollBar buttons will trigger repeatedly so long as the mouse is held down.

    -- Platforms --

    • OpenGLPlatform: Added option to use system GLEW library.
    • ๐ŸŽ OgrePlatform: Improved performance of OgreDataManager::isDataExist.
    • ๐Ÿ— OgrePlatform: Fixed build failure regarding boost libraries used by Ogre not being found.

    -- Resources --

    • ResourceManualFont: Added API to create a ResourceManualFont in code rather than from XML.

    -- Tools --

    • ๐Ÿ›  Fixed broken file dialog directory listing on Linux and make sure files are sorted.