MonoGame v3.5 Release Notes

Release Date: 2016-03-16 // about 8 years ago
    • Content Pipeline Integration for Xamarin Studio and MonoDevleop on Mac and Linux.
    • Automatic inclusion of XNBs into your final project on Mac and Linux.
    • Improved Mac and Linux installers.
    • Assemblies are now installed locally on Mac and Linux just like they are on Windows.
    • New cross-platform "Desktop" project where same binary and content will work on Windows, Linux and Mac desktops.
    • Better Support for Xamarin.Mac and Xam.Mac.
    • Apple TV support (requires to be built from source at the moment).
    • Various sound system fixes.
    • New GraphicsMetrics API.
    • Optimizations to SpriteBatch performance and garbage generation.
    • Many improvements to the Pipeline tool: added toolbar, new filtered output view, new templates, drag and drop, and more.
    • New GamePad support for UWP.
    • Mac and Linux now support Vorbis compressed music.
    • Major refactor of texture support in content pipeline.
    • Added 151 new unit tests.
    • Big improvements to FBX and model content processing.
    • Various fixes to XML serialization.
    • MediaLibrary implementation for Windows platforms.
    • Removed PlayStation Mobile platform.
    • Added content pipeline extension template project.
    • Support for binding multiple vertex buffers in a draw call.
    • Fixed deadzone issues in GamePad support.
    • OcclusionQuery support for DX platforms.
    • Fixed incorrect z depth in SpriteBatch.
    • Lots of OpenTK backend fixes.
    • Much improved font processing.
    • Added new VertexPosition vertex format.
    • Better VS project template installation under Windows.