MonoGame v3.4 Release Notes

Release Date: 2015-04-29 // almost 9 years ago
    • Removed old XNA content pipeline extensions.
    • Added all missing PackedVector types.
    • Replacement of old SDL joystick path with OpenTK.
    • Added SamplerState.ComparisonFunction feature to DX and OGL platforms.
    • Fixed bug where content importers would not be autodetected on upper case file extensions.
    • Fixed compatibility with XNA sound effect XNBs.
    • Lots of reference doc improvements.
    • Added SamplerState.BorderColor feature to DX and OGL platforms.
    • Lots of improvements to the Mac, Linux and Windows versions of the Pipeline GUI tool.
    • Fixes for bad key mapping on Linux.
    • Support for texture arrays on DX platforms.
    • Fixed broken ModelMesh.Tag
    • VS templates will now only install if VS is detected on your system.
    • Added Color.MonoGameOrange.
    • Fixed Xact SoundBack loading bug on Android.
    • Added support for a bunch of missing render states to MGFX.
    • Added support for sRGB texture formats to DX and OGL platforms.
    • Added RasterizerState.DepthClipEnable support for DX and OGL platforms.
    • New support for the Windows 10 UAP plafform.
    • Fixed bug which caused the GamePad left thumbstick to not work correctly.
    • Preliminary base classed for future Joystick API.
    • Performance improvement on iOS by avoiding unnessasary GL context changes.
    • Fixed bug where MediaPlayer volume affected all sounds.
    • New XamarinStudio/MonoDevelop Addin for Mac.
    • New Mac installer packages.