MonoGame v2.5 Release Notes
Release Date: 2012-03-29 // about 12 years ago-
๐ Fixes and Features
- Minor fixes to the Networking stack to make it more reliable when looking for games.
- SpriteBatch Fixes including making sure the matrix parameter is applied in both gles 1.1 and gles 2.0.
- Updated IDrawable and IUpdatable interfaces to match XNA 4.0.
- Fixed the Tick method.
- Updated VideoPlayer constructor contract to match XNA 4.0.
- Added Code to Lookup the Host Application Guid for Networking, the guid id is now pulled from the AssemblyInfo.cs if one is present.
- Uses OpenAL on all platforms except Android.
- Added Dxt5 decompression support.
- Improves SpriteFont to conform more closely to XNA 4.0.
- Moved DynamicVertexBuffer and DynamicIndexBuffer into its own files.
iOS
- Fixed Console.WriteLine problem.
- Fixed loading of @2x Retina files.
- Fixed Landscape Rendering.
- Fixed Orientations changes correctly animate.
- Fixed Guide.BeginShowKeyboardInput.
- Fixed StorageDevice AOT compile problem.
- Fixed SpriteBatch to respect matrices when drawn.
- Fixed DoubleTap, improves touches in serial Game instances.
- Fixed App startup in non-Portrait orientations.
- Fixed UnauthorizedAccessException using TitleContainer.
- Fixed a runtime JIT error that was occuring with List().
- Guide.ShowKeyboard is not working.
- App Backgrounding has regressed. A patch is already being tested in the develop branch and the fix will be rolled out as part of the v2.5.1.
Android
- Project Templates for MonoDevelop.
- Fixed a few issues with Gestures.
- Fixed the name of the assembly to be MonoGame.Framework.Android.
- Fixed a Memory Leak in Texture Loading.
- Force linear filter and clamp wrap on npot textures in ES2.0 on Android.
- Added SetData and GetData support for Texture2D.
- Guide.SignIn picks up the first email account on the phone.
- CatapultWars does not render correctly under gles 1.1.
๐ MacOS X
- SoundEffectInstance.Stop now works correctly.
๐ง Linux
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
๐ Windows
- Project Templates for Visual Studio and MonoDevelop.
- Fixed a bug when loading of Wav files.
- Added Game.IsMouseVisible implementation for Windows.
- Guide.SignIn picks up the logged in user.
- Added a new Installer to install the MonoDevelop and / or Visual Studio Templates and binaries.