Libclsph alternatives and similar libraries
Based on the "Concurrency" category.
Alternatively, view Libclsph alternatives based on common mentions on social networks and blogs.
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Thrust
DISCONTINUED. [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl -
ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+. -
SPSCQueue.h
A bounded single-producer single-consumer wait-free and lock-free queue written in C++11 -
continuable
C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections) -
Bolt
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort. -
CUB
DISCONTINUED. THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE. -
Light Actor Framework
DISCONTINUED. Laughably simple yet effective Actor concurrency framework for C++20 -
BlockingCollection
C++11 thread safe, multi-producer, multi-consumer blocking queue, stack & priority queue class -
Easy Creation of GnuPlot Scripts from C++
A simple C++17 lib that helps you to quickly plot your data with GnuPlot
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
libclsph
An OpenCL based GPU accelerated SPH fluid simulation library
Can I see it in action?
Why?
Libclsph was created to explore the possibilty of using the power of OpenCL to speed up the simulation of SPH fluid mechanics.
Smoothed particle hydrodynamics is a fluid simulation technique that can be used to produce realistic simulations for animation,CGI or videogames.
How ?
Libclsph uses C++11 and OpenCL to run simulations. Results are exported using industry standards and can then be used in programs like houdini. Simulation properties can be easily modified by the user.
Getting started
Be sure to visit the wiki for more information and detailed instructions on how to get started.
Libraries used
- picojson is used to load simulation properties from files.
- cereal is used for all serialization needs.
- partio is used to import/export particle data.
- tinyobjloader is used to load geometry in obj format.