Libclsph alternatives and similar libraries
Based on the "Concurrency" category.
Alternatively, view Libclsph alternatives based on common mentions on social networks and blogs.
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Thrust
A parallel algorithms library which resembles the C++ Standard Template Library (STL). [Apache2] -
ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking data structures. [BSD] -
HPX
A general purpose C++ runtime system for parallel and distributed applications of any scale. [Boost] -
moderngpu
moderngpu is a productivity library for general-purpose computing on GPUs. It is a header-only C++ library written for CUDA. The unique value of the library is in its accelerated primitives for solving irregularly parallel problems. [FreeBSD & Copyright, Sean Baxter] -
continuable
Async C++14 platform independent continuation chainer providing light and allocation aware futures -
SPSCQueue.h
A bounded single-producer single-consumer wait-free and lock-free queue written in C++11 -
Easy Creation of GnuPlot Scripts from C++
A simple C++17 library to quickly plot your data with GnuPlot -
CUB
CUB provides state-of-the-art, reusable software components for every layer of the CUDA programming mode. [New BSD]
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README
libclsph
An OpenCL based GPU accelerated SPH fluid simulation library
Can I see it in action?
Why?
Libclsph was created to explore the possibilty of using the power of OpenCL to speed up the simulation of SPH fluid mechanics.
Smoothed particle hydrodynamics is a fluid simulation technique that can be used to produce realistic simulations for animation,CGI or videogames.
How ?
Libclsph uses C++11 and OpenCL to run simulations. Results are exported using industry standards and can then be used in programs like houdini. Simulation properties can be easily modified by the user.
Getting started
Be sure to visit the wiki for more information and detailed instructions on how to get started.
Libraries used
- picojson is used to load simulation properties from files.
- cereal is used for all serialization needs.
- partio is used to import/export particle data.
- tinyobjloader is used to load geometry in obj format.