LevelDB v1.19 Release Notes
Release Date: 2016-08-11 // almost 7 years ago-
- ✅ A snappy change broke test assumptions about the size of compressed output. Fixed.
- 🛠 Fix problems in LevelDB's caching code.
- 🛠 Fix LevelDB build when asserts are enabled in release builds. (#367).
- Change std::uint64_t to uint64_t (#354).
- 🛠 Fixes a bug encountered when reading records from leveldb files that have been split, as in a [] input task split.
- ✂ Deleted redundant null ptr check prior to delete. (#338).
- 🛠 Fix signed/unsigned mismatch on VC++ builds.
- 🏗 Putting build artifacts in subdirectory.
- ➕ Added continuous build integration via Travis CI.
- 🌲 log compaction output file's level along with number.
- Misc. improvements to README file.
- 🛠 Fix Android/MIPS build (#115).
- 🐧 Only compiling TrimSpace on linux (#310).
- 👉 Use xcrun to determine Xcode.app path instead of using a hardcoded path.
- ➕ Add "approximate-memory-usage" property to leveldb::DB::GetProperty.
- ➕ Add leveldb::Cache::Prune.
- 🛠 Fix size_t/int comparison/conversion issues.
- ➕ Added leveldb::Status::IsInvalidArgument() method.
- 👀 Suppress error reporting after seeking but before a valid First or Full record is encountered.
- #include -> (#280).
- 🌲 Now attempts to reuse the preceding MANIFEST and log file when re-opened.
- ➕ Add benchmark that measures cost of repeatedly opening the database.
- ➕ Added a new fault injection test.
- ➕ Add arm64 support to leveldb.