KlayGE v4.16 Release Notes

Release Date: 2019-12-31 // over 4 years ago
  • The highlighted features of KlayGE 4.16 are:

    πŸ‘Œ Improvements in engine

    • Enable to render to multiple viewports in one pass. It’s a solid step for efficient high-quality VR/AR rendering.
    • A more convenient way to dynamically switch material.
    • πŸ— Struct support in fxml for building more complicated effects.
    • ↔ Integrate motion blur effect into deferred rendering framework.
    • πŸ‘Œ Support occlusion map in deferred rendering framework.
    • πŸ†• New skin rendering algorithm, the performance is 5x of the original one.
    • πŸ”Œ A new memory allocator increases the performane of D3D12 plugin for 5%. It can be further improved in the future.
    • βž• Add a com_ptr to improve the efficiency of referencing COM objects, and reduce the binary sizes.
    • πŸ‘‰ Use cppwinrt instead of WRL.

    πŸ‘Œ Improvements in engineering

    • πŸ— Most 3rd party libraries are synced from their original gir repository, and patching them before building.
    • πŸ‘ GCC9 support.
    • Introduce in C++20 features.
    • Introduce GSL in
    • πŸ‘ Better cross-compiling support.

    Others

    • πŸ› Bug fixes.

Previous changes from v4.15

  • The highlighted features of KlayGE 4.15 are:

    πŸ‘Œ Improvements in engine

    • Switch to complete entity-component-system architecture.
    • Separated shader stage objects.
    • 🐎 Multi-threaded shader compiling to improve the loading performance.
    • ↔ Integrate DoF effect into deferred rendering framework.
    • πŸ‘Œ Improved PBR material system.
    • Predefined cbuffer to reduce rendering overhead.
    • πŸ‘ Better high-DPI handling.

    πŸ‘Œ Improvements in engineering

    • 🐎 One unified CMake project for higher building performance.
    • More 3rd party libraries are managed by git.
    • πŸ— Enable to use Ninja to speed up building.
    • Introduce in more 3rd party libraries, such as zlib, openal-soft, etc.
    • πŸ‘‰ Use clang-format to re-enforce the coding standard.
    • πŸ‘ VS2019 support.

    Others

    • πŸ› Bug fixes.
    • πŸ‘ Better compatibility to Intel GPUs.