KlayGE v4.15 Release Notes

Release Date: 2019-07-01 // over 2 years ago
  • The highlighted features of KlayGE 4.15 are:

    ๐Ÿ‘Œ Improvements in engine

    • Switch to complete entity-component-system architecture.
    • Separated shader stage objects.
    • ๐ŸŽ Multi-threaded shader compiling to improve the loading performance.
    • โ†” Integrate DoF effect into deferred rendering framework.
    • ๐Ÿ‘Œ Improved PBR material system.
    • Predefined cbuffer to reduce rendering overhead.
    • ๐Ÿ‘ Better high-DPI handling.

    ๐Ÿ‘Œ Improvements in engineering

    • ๐ŸŽ One unified CMake project for higher building performance.
    • More 3rd party libraries are managed by git.
    • ๐Ÿ— Enable to use Ninja to speed up building.
    • Introduce in more 3rd party libraries, such as zlib, openal-soft, etc.
    • ๐Ÿ‘‰ Use clang-format to re-enforce the coding standard.
    • ๐Ÿ‘ VS2019 support.


    • ๐Ÿ› Bug fixes.
    • ๐Ÿ‘ Better compatibility to Intel GPUs.