GLSL now compiles to SPIR-V.
You can use
#includein shader sources.
OpenGL Texture Views can be created.
Multibind finally used.
Most loaders and writers don't work (only PNG loader does) and the
scenenamespace is non functional.
⚠ WARNING: THE PROJECTION CLIP-SPACE IS NOW IDENTICAL TO VULKAN'S !
Plus stuff to make VS 2019 work with our template code.
When Pool Address Allocator was being resized it lost some data and pointers