IrrlichtBAW v0.3.0-delta1 Release Notes

Release Date: 2019-11-21 // over 4 years ago
  • GLSL now compiles to SPIR-V.
    You can use #include in shader sources.
    OpenGL Texture Views can be created.
    Multibind finally used.

    Most loaders and writers don't work (only PNG loader does) and the scene namespace is non functional.