Godot alternatives and similar libraries
Based on the "Game Engine" category.
Alternatively, view Godot alternatives based on common mentions on social networks and blogs.
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Cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x. -
GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games. -
Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames -
Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU -
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek. -
Spring RTS game engine
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/ -
Amazon Lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch โ with full source. -
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture. -
The MOAI Multi-platform Game Engine
This is the development repo of Moai SDK. -
Oxygine
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac -
Torque2D
A completely free, open-source, 2D game engine built on proven torque technology. -
Wolf Engine
The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
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Popular Comparisons
README
Godot Engine
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
Getting the engine
Binary downloads
Official binaries for the Godot editor and the export templates can be found on the homepage.
Compiling from source
See the official docs for compilation instructions for every supported platform.
Community and contributing
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.
To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
Documentation and demos
The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.
The class reference is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.
*Note that all licence references and agreements mentioned in the Godot README section above
are relevant to that project's source code only.