GamePlay v4.0.0 Release Notes

Release Date: 2017-05-18 // about 4 years ago
  • GamePlay v4.0.0 (nextgen)


Previous changes from v3.0.0

    • ➕ Adds support for Visual Studio 2015.
    • ➕ Adds support for FBX SDK 2016.1.2
    • ➕ Adds support for 2D Sprite, TileSet and Text.
    • ➕ Adds support for node instance scripts.
    • ➕ Adds support for C++11.
    • ➕ Adds support for MacOSX 64-bit.
    • ➕ Adds support for iOS 8+.
    • ➕ Adds support for XCode 6+.
    • ➕ Adds support for QTCreator for Linux and MacOSX.
    • ➕ Adds support for Eclipse for Linux.
    • ➕ Adds support for Eclipse for Android.
    • ➕ Adds support for Bullet Physics 2.82
    • ➕ Adds support for cubemap textures.
    • ➕ Adds support for font kerning.
    • ➕ Adds support for Android x86.
    • ➕ Adds support for CMake on MacOSX.
    • ➕ Adds support for gamepads on Android.
    • ➕ Adds supoprt for Android extensions through custom native activity.
    • ➕ Adds water sample to browser.
    • ➕ Adds audio player sample to browser.
    • ➕ Adds GamePlay-deps repository for cross-platform Cmake dependency builds.
    • ➕ Adds map/unmap buffer for Mesh and MeshPart.
    • 🛠 Fixes to Scene Graph for merging Drawables on Node.
    • 🛠 Fixes from setUserPointer to setUserObject(Ref*)
    • 🛠 Fixes for virtual gamepad scaling.
    • 🛠 Fixes Image to support grayscale PNGs.
    • 🛠 Fixes Android to build with arm instead of thumb.
    • 🛠 Fixes Android crash when gamepads disconnected.
    • 🛠 Fixes for lua script bindings.