GamePlay v4.0.0 Release Notes
Release Date: 2017-05-18 // over 7 years ago-
GamePlay v4.0.0 (nextgen)
Previous changes from v3.0.0
-
- ➕ Adds support for Visual Studio 2015.
- ➕ Adds support for FBX SDK 2016.1.2
- ➕ Adds support for 2D Sprite, TileSet and Text.
- ➕ Adds support for node instance scripts.
- ➕ Adds support for C++11.
- ➕ Adds support for MacOSX 64-bit.
- ➕ Adds support for iOS 8+.
- ➕ Adds support for XCode 6+.
- ➕ Adds support for QTCreator for Linux and MacOSX.
- ➕ Adds support for Eclipse for Linux.
- ➕ Adds support for Eclipse for Android.
- ➕ Adds support for Bullet Physics 2.82
- ➕ Adds support for cubemap textures.
- ➕ Adds support for font kerning.
- ➕ Adds support for Android x86.
- ➕ Adds support for CMake on MacOSX.
- ➕ Adds support for gamepads on Android.
- ➕ Adds supoprt for Android extensions through custom native activity.
- ➕ Adds water sample to browser.
- ➕ Adds audio player sample to browser.
- ➕ Adds GamePlay-deps repository for cross-platform Cmake dependency builds.
- ➕ Adds map/unmap buffer for Mesh and MeshPart.
- 🛠 Fixes to Scene Graph for merging Drawables on Node.
- 🛠 Fixes from setUserPointer to setUserObject(Ref*)
- 🛠 Fixes for virtual gamepad scaling.
- 🛠 Fixes Image to support grayscale PNGs.
- 🛠 Fixes Android to build with arm instead of thumb.
- 🛠 Fixes Android crash when gamepads disconnected.
- 🛠 Fixes for lua script bindings.