GamePlay v1.5.0 Release Notes
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- ๐ง Linux support. (tested on Ubuntu 12)
- ๐ง CMake support for makefile generation for Linux.
- ๐ Gamepad API support for desktops.
- ๐ Touch gesture support for tap, swipe and pinch.
- ๐ Vehicle physics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
- โ Adds new racer sample (sample06-racer).
- โ Adds gameplay-tests project as a test app for various basic engine features with some initial tests.
- โ Adds support for Scene files for wildcard identifiers.
- โ Adds Visual Studio Plug-in support for BlackBerry PlayBook and BlackBerry 10.
- โ Adds configurable multi-sampling anti-aliasing support.
- โ Adds updates to latest FBX SDK 2013.3.
- โ Adds file formats documentation for game.config .scene, .material, .animation, .physics, .particle
- โ Adds Game/Platform::canExit for testing device capabilities to quit. (only ios)
- ๐ Web community forums at http://www.gameplay3d.org/forums.
- ๐ Changed keyTimes from unsigned long[] to unsigned int[]. (breaks compat. in AnimationTarget and Animation::Channel)
- ๐ Fixes inconsistencies from Bundle::getObjectID() to Bundle::getObjectId() (breaks compat. in Bundle)
- ๐ Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
- ๐ Fixes line-wise distortion when loading RGB png's into textures that are non-power of two.
- ๐ Fixes inconsistencies in createXXXX methods. (breaks compat. in Scene)
- ๐ Fixes Rectangle::contains.
- ๐ Fixes Lua print logging.
- ๐ Fixes Lua errors to be treated as runtime warnings.
- ๐ Fixes setVertexData to pointers instead of constant data.
- ๐ Fixes AudioSource so that it doesn't loop by default.
- ๐ Fixes minor UI scrolling issues.