G3log v1.1 Release Notes

Release Date: 2015-09-10 // over 5 years ago
  • With this release g3log will:

    1) Gracefully handle aggressive crashing scenarios: Imagine hundreds or throusands of threads starting up and all racing to do a SIGSEGV crash? (On v1.0 that worked fine for Linux/Gcc but for OSX/Clang it did not work well. And the exit of the process could be delayed a very long time)

    2) Improved sink construction and logger initialization API. See example a,b,c below
    a. Create a logger
    👷 std::unique_ptr<LogWorker> logworker{ LogWorker::createLogWorker() }

    b) Add of custom sinks (here named "CustomSink")

    auto sinkHandle = logworker->addSink(std2::make_unique<CustomSink>(), 

    0️⃣ c) Add a default file logging sink (more sinks are available at g3sinks)

    auto handle= worker->addDefaultLogger(prefix, path_to_log_file);

    🌲 3) Custom logging levels can be created. Please see g3log/loglevels.hpp for the value ranges
    🌲 The example will create a logging level "HEY".

    const LEVELS HEY {WARNING.value + 1, {"Hey There"}};
    LOG(HEY) << "Hello"

    4) A custom pre death hook can be put in place to do custom actions when a fatal event is caught.
    This should be set after the initialization of the logger (the initialization will otherwise clear it)

              // example showing a simple LOG(INFO) call but it could really be anything
              // After the hook is called it will be cleared so it can only be called once
             // if you need multiple "death cleanup" calls then the best is to bundle them within the allowed callback
            namespace {
            void Ooops() {
               LOG(INFO) << "Death is imminent";
            } // namespace
           .... elsewhere in the code