flixel v4.6.0 Release Notes

Release Date: 2019-02-04 // about 5 years ago
  • Dependencies:

    • Compatibility with Haxe 4.0.0-rc.1

    🆕 New features:

    • ➕ Added a new FlxAction API / flixel.input.actions (#1805)
    • FlxGamepadManager: added deviceConnected and deviceDisconnected (#1805)
    • 👍 FlxBitmapText: added clipRect support (#2171)
    • FlxTilemap: added 47 tile autotiling (#2184)
    • 🚦 FlxG.signals:
      • added preGameStart (#2188)
      • added postStateSwitch (#2207)
    • 👍 FlxSave: added support for local storage paths (#2202)
    • 👍 FlxVector: added weak() support and turned it into an abstract (#2191)
    • ➕ Added blend mode support for drawQuads() rendering with OpenFL 8.8.0+ (#2199)

    🛠 Bugfixes:

    • 🛠 FlxFilterFrames: fixed previous offset being ignored in applyToSprite() (#2176)
    • 🚚 FlxBitmapFont: fixed background only being removed on Flash in fromXNA() (#2187)
    • 🛠 Fixed drawQuads() rendering issues if there are color offsets, but no multipliers (#2195)
    • 🛠 Fixed FlxSubState not being updated in the frame it is entered (#2204)
    • ⚡️ FlxText: fixed frame size not always being correct when updateHitbox() is called (#2205)