flixel v2.0.0-alpha.3 Release Notes

Release Date: 2013-06-16 // almost 11 years ago
    • Fix for FLX_MOUSE_ADVANCED (wouldn't compile earlier)
    • FlxMath functions are Float-compatible. Thanks @Gama11
    • ๐Ÿ›  Fix for negative object width and height. Thanks @Gama11
    • ๐Ÿ›  Fix for FlxPath and FlxObject
    • โž• Added Frame parameter for FlxSprite's play(). Now you can start animation from specified Frame
    • โž• Added gotoAndPlay(), gotoAndStop(), pauseAnimation() and resumeAnimation() methods for FlxSprite
    • โž• Added frameRate property for FlxAnim
    • ๐Ÿ›  Fixed camera scrollRect on html5 target
    • ๐Ÿ›  Fixes for reflection which caused crashes
    • โž• Added tileScaleHack var for tilemaps and tileblocks. It should help with tilemap tearing problem
    • ๐Ÿ›  Fixed FlxWindow dragging bug
    • ๐Ÿ›  Fix null error bug with logging functions. Thanks @Gama11
    • Projects now use .xml instead of .nmml. Thanks @Gama11
    • ๐Ÿ›  Fixed facing for FlxSprite with TextureAtlas
    • ๐Ÿ‘ FlxTrail improvements from Andrei Regiani (now it supports origin and scaling)
    • ๐Ÿ”จ FlxSlider refactoring and fixes. Thanks @Gama11
    • ๐Ÿ›  Fixed FlxTextField.setFormat() to load font correctly
    • ๐Ÿ›  Fixed AntTaskManager. Thanks @Henry.T
    • Blocked sounds for html5 target (until i'll make them work there)
    • ๐Ÿ›  Fixed FlxU.formatTime to correctly display milliseconds. Thanks @jayrobin
    • ๐Ÿ”จ Big refactoring regarding FlxPoint, FlxRect, FlxU (now it splitted into FlxAngle, FlxArray, FlxColor, FlxMath, FlxMisc, FlxRandom and FlxVelocity classes). Huge thanks @Gama11
    • ๐Ÿ“ฆ Merged FlxMath, FlxColor and FlxVelocity plugins from FlixelPowerTools into utility classes from org.flixel.util package. Thanks @Gama11
    • ๐Ÿ›  Fixed FlxTypedGroup atlas setter
    • ๐Ÿ›  Fixed FlxBasic updateAtlasInfo() method
    • โž• Added @:isVar to FlxButtonPlus x and y so they can be accessed from a derived class. Thanks @ProG4mr
    • ๐ŸŒฒ Temp fix for logging on HTML5 / disable htmlText. Thanks @Gama11
    • ๐Ÿšš Moved all color constants to FlxColor util and totally removed them from FlxG. Thanks @Gama11
    • ๐Ÿ‘Œ Improved nape classes documentation. Thanks @Gama11
    • โž• Added forceComplexRender property for FlxObject on flash target. It forces to use BitmapData's draw() method for rendering (smoother, but slower)
    • โž• Added onComplete callback for FlxSound. Works on flash and desktop
    • ๐Ÿ›  Fixed for PxBitmapFont's loadPixelizer() on html5. Now it should render without artifacts
    • โž• Added FlxG.quickWatch() and renamed FlxString.formatHash() to FlxString.formatStringMap(). Thanks @Gama11
    • โž• Added loadFromSprite() method for FlxSprite
    • โž• Added support for animated sprites in FlxTrail
    • โž• Added functions to hide, show and toggle the debugger to FlxG. Thanks @Gama11
    • ๐Ÿ‘ Slightly better texture atlas handling. Now you can easily add support for new atlas format
    • ๐Ÿ›  Fixed tilesheet rendering (for latest openfl release)