flixel v2.0.0-alpha.3 Release Notes
Release Date: 2013-06-16 // almost 11 years ago-
- Fix for FLX_MOUSE_ADVANCED (wouldn't compile earlier)
- FlxMath functions are Float-compatible. Thanks @Gama11
- ๐ Fix for negative object width and height. Thanks @Gama11
- ๐ Fix for FlxPath and FlxObject
- โ Added Frame parameter for FlxSprite's play(). Now you can start animation from specified Frame
- โ Added gotoAndPlay(), gotoAndStop(), pauseAnimation() and resumeAnimation() methods for FlxSprite
- โ Added frameRate property for FlxAnim
- ๐ Fixed camera scrollRect on html5 target
- ๐ Fixes for reflection which caused crashes
- โ Added tileScaleHack var for tilemaps and tileblocks. It should help with tilemap tearing problem
- ๐ Fixed FlxWindow dragging bug
- ๐ Fix null error bug with logging functions. Thanks @Gama11
- Projects now use .xml instead of .nmml. Thanks @Gama11
- ๐ Fixed facing for FlxSprite with TextureAtlas
- ๐ FlxTrail improvements from Andrei Regiani (now it supports origin and scaling)
- ๐จ FlxSlider refactoring and fixes. Thanks @Gama11
- ๐ Fixed FlxTextField.setFormat() to load font correctly
- ๐ Fixed AntTaskManager. Thanks @Henry.T
- Blocked sounds for html5 target (until i'll make them work there)
- ๐ Fixed FlxU.formatTime to correctly display milliseconds. Thanks @jayrobin
- ๐จ Big refactoring regarding FlxPoint, FlxRect, FlxU (now it splitted into FlxAngle, FlxArray, FlxColor, FlxMath, FlxMisc, FlxRandom and FlxVelocity classes). Huge thanks @Gama11
- ๐ฆ Merged FlxMath, FlxColor and FlxVelocity plugins from FlixelPowerTools into utility classes from org.flixel.util package. Thanks @Gama11
- ๐ Fixed FlxTypedGroup atlas setter
- ๐ Fixed FlxBasic updateAtlasInfo() method
- โ Added @:isVar to FlxButtonPlus x and y so they can be accessed from a derived class. Thanks @ProG4mr
- ๐ฒ Temp fix for logging on HTML5 / disable htmlText. Thanks @Gama11
- ๐ Moved all color constants to FlxColor util and totally removed them from FlxG. Thanks @Gama11
- ๐ Improved nape classes documentation. Thanks @Gama11
- โ Added forceComplexRender property for FlxObject on flash target. It forces to use BitmapData's draw() method for rendering (smoother, but slower)
- โ Added onComplete callback for FlxSound. Works on flash and desktop
- ๐ Fixed for PxBitmapFont's loadPixelizer() on html5. Now it should render without artifacts
- โ Added FlxG.quickWatch() and renamed FlxString.formatHash() to FlxString.formatStringMap(). Thanks @Gama11
- โ Added loadFromSprite() method for FlxSprite
- โ Added support for animated sprites in FlxTrail
- โ Added functions to hide, show and toggle the debugger to FlxG. Thanks @Gama11
- ๐ Slightly better texture atlas handling. Now you can easily add support for new atlas format
- ๐ Fixed tilesheet rendering (for latest openfl release)