flixel v2.0.0-alpha Release Notes

Release Date: 2013-05-28 // almost 11 years ago
    • ๐ŸŽ Performance optimization: merged preUpdate(), update() and postUpdate() methods. So you should call super.update(); from your classes.
    • ๐Ÿ‘ A little bit better TexturePacker format support for FlxSprite
    • โž• Added missing button definitions for XBox controller to FlxJoystick. Thanks @volvis
    • Bitmap filters for FlxSprite and FlxText now works on native targets. Thanks @ProG4mr
    • โž• Added experimental update thread. Thanks @crazysam
    • ๐Ÿ›  Fixed FlxTilemap for multiple map loading. Thanks @SeanHogan
    • โž• Added FlxAssets.addBitmapDataToCache() method for more control over image caching
    • โž• Added drawCircle() function to FlxSprite. Thanks @Gama11
    • โž• Added method for updating tilemap buffers, useful for camera resizing. Thanks @impaler
    • FlxEmitter Improvements: added scaling, fading and coloring. Thanks @Gama11 for the idea and help
    • โž• Added powerful Console to FlxDebugger. Thanks @Gama11
    • ๐Ÿ‘Œ Improved logging and variable watching functionality. Thanks @Gama11
    • โž• Added move function to FlxObject. Thanks @sergey-miryanov
    • ๐Ÿ›  Fixed FlxTilemap's arrayToCSV() method on neko target. Thanks @pentaphobe
    • Added optional right and middle mouse button support. Use FLX_MOUSE_ADVANCED compiler conditional. Thanks @Gama11
    • โž• Added FlxColorUtils class. Thanks @Gama11
    • Added new compiler conditionals: FLX_NO_FOCUS_LOST_SCREEN and FLX_NO_SOUND_TRAY compiler conditionals. See template.nmml file for details. Thanks @Gama11