flixel v2.0.0-alpha Release Notes
Release Date: 2013-05-28 // almost 11 years ago-
- ๐ Performance optimization: merged preUpdate(), update() and postUpdate() methods. So you should call super.update(); from your classes.
- ๐ A little bit better TexturePacker format support for FlxSprite
- โ Added missing button definitions for XBox controller to FlxJoystick. Thanks @volvis
- Bitmap filters for FlxSprite and FlxText now works on native targets. Thanks @ProG4mr
- โ Added experimental update thread. Thanks @crazysam
- ๐ Fixed FlxTilemap for multiple map loading. Thanks @SeanHogan
- โ Added FlxAssets.addBitmapDataToCache() method for more control over image caching
- โ Added drawCircle() function to FlxSprite. Thanks @Gama11
- โ Added method for updating tilemap buffers, useful for camera resizing. Thanks @impaler
- FlxEmitter Improvements: added scaling, fading and coloring. Thanks @Gama11 for the idea and help
- โ Added powerful Console to FlxDebugger. Thanks @Gama11
- ๐ Improved logging and variable watching functionality. Thanks @Gama11
- โ Added move function to FlxObject. Thanks @sergey-miryanov
- ๐ Fixed FlxTilemap's arrayToCSV() method on neko target. Thanks @pentaphobe
- Added optional right and middle mouse button support. Use FLX_MOUSE_ADVANCED compiler conditional. Thanks @Gama11
- โ Added FlxColorUtils class. Thanks @Gama11
- Added new compiler conditionals: FLX_NO_FOCUS_LOST_SCREEN and FLX_NO_SOUND_TRAY compiler conditionals. See template.nmml file for details. Thanks @Gama11