flixel v1.09 Release Notes

Release Date: 2013-03-14 // about 11 years ago
    • ๐Ÿ›  Fix for FlxSprite.fill() on cpp targets
    • Now you can pass BitmapData to FlxTilemap's loadMap() method
    • โž• Added Nape support (thanks @ProG4mr). See org.flixel.nape package
    • FlxText can be static (i.e. non-changable) now. This can be useful for cpp targets
    • FlxCamera improvements: lerp, lead and following (thanks @ProG4mr)
    • ๐Ÿ”จ Refactored input system (thanks @impaler). Added new compiler conditionals for switching off unnecessary inputs - see template nmml-file.
    • Tilesheet rendering for html5 target (it is much faster than blitting)
    • โž• Added new compiler conditionals for switching off debugger and recording systems - see template nmml-file (thanks @impaler)
    • ๐Ÿ‘Œ Improved Joystick support (thanks @crazysam)
    • โž• Added FlxTypedGroup - much less casting in the engine's code. Plus you can use it too
    • โšก๏ธ Updated getters/setters (for Haxe 3 compatibility)
    • Replaced Math.floor() with Std.int where it was possible
    • ๐Ÿ›  Fix for FlxSprite's porting (now it works correctly)
    • โž• Added filters functionality for FlxSprite (thanks @ProG4mr). Works on flash target
    • ๐Ÿ›  Fix for FlxBar - now they rotate correctly
    • ๐ŸŽ‰ Initial support of TexturePacker format - see org.flixel.plugin.texturepacker (thanks @sergey-miryanov)
    • ๐Ÿ”จ Refactored drawing methods - now they are more readable and compact (thanks @sergey-miryanov)
    • ๐ŸŽ‰ Initial SubState support (thanks @IQAndreas for his AS3 code)
    • MouseInteractionMgr - mouse events for FlxSprite (thanks @ProG4mr)
    • ๐Ÿ›  Fix for null Params arrays for callbacks in FlxButtonPlus
    • Pausing cameras when the game is paused
    • ๐Ÿ›  Many other little improvements, fixes and optimizations from FlixelCommunity, @impaler, @crazysam, @ProG4mr and others