flixel v1.09 Release Notes
Release Date: 2013-03-14 // about 11 years ago-
- ๐ Fix for FlxSprite.fill() on cpp targets
- Now you can pass BitmapData to FlxTilemap's loadMap() method
- โ Added Nape support (thanks @ProG4mr). See org.flixel.nape package
- FlxText can be static (i.e. non-changable) now. This can be useful for cpp targets
- FlxCamera improvements: lerp, lead and following (thanks @ProG4mr)
- ๐จ Refactored input system (thanks @impaler). Added new compiler conditionals for switching off unnecessary inputs - see template nmml-file.
- Tilesheet rendering for html5 target (it is much faster than blitting)
- โ Added new compiler conditionals for switching off debugger and recording systems - see template nmml-file (thanks @impaler)
- ๐ Improved Joystick support (thanks @crazysam)
- โ Added FlxTypedGroup - much less casting in the engine's code. Plus you can use it too
- โก๏ธ Updated getters/setters (for Haxe 3 compatibility)
- Replaced Math.floor() with Std.int where it was possible
- ๐ Fix for FlxSprite's porting (now it works correctly)
- โ Added filters functionality for FlxSprite (thanks @ProG4mr). Works on flash target
- ๐ Fix for FlxBar - now they rotate correctly
- ๐ Initial support of TexturePacker format - see org.flixel.plugin.texturepacker (thanks @sergey-miryanov)
- ๐จ Refactored drawing methods - now they are more readable and compact (thanks @sergey-miryanov)
- ๐ Initial SubState support (thanks @IQAndreas for his AS3 code)
- MouseInteractionMgr - mouse events for FlxSprite (thanks @ProG4mr)
- ๐ Fix for null Params arrays for callbacks in FlxButtonPlus
- Pausing cameras when the game is paused
- ๐ Many other little improvements, fixes and optimizations from FlixelCommunity, @impaler, @crazysam, @ProG4mr and others