Flecs v2.3.0 Release Notes

Release Date: 2021-01-17 // over 3 years ago
  • Highlights

    • 🐎 Big performance improvements & reduced memory usage for applications with lots of tables, such as when using hierarchies
    • Component enabling/disabling allows for quick component mutations without moving entities between archetypes
    • 🆕 New statistics addon for retrieving metrics from running world (replaces stats module)

    Thanks to @randy408, @sh-dave, @kevinresol, @jasonliang-dev and @Alexandre-P-J for submitting PRs! 🎉

    ✅ Thanks to @ikrima and @jtferson for writing two awesome testimonials on using Flecs with Unreal Engine 4 🙏 :

    Thanks to the new Flecs sponsors ❤️ :

    • @Zifkan
    • @TFlippy
    • @Hexlord

    💥 Breaking changes

    • calling ecs_get for a tag will no longer return NULL, but will assert
    • 🚚 statistics module is removed in favor of easier to use statistics addon
    • 🚚 unused table_offset member is removed from iterator

    🗄 Deprecated features

    • 🗄 ecs_entity() macro is now deprecated, use ecs_typeid()

    🔋 Features

    • Direct access addon, which provides fast access to underlying storage
    • ➕ Added singleton API to C++ world class
    • ➕ Added orphaning for subqueries, which allows an application to check if a parent query still exists
    • Added ecs_get_typeid function to get the component id for traits
    • The type used for time keeping is now customizable
    • 🆕 New statistics addon for retrieving metrics from running world
    • ➕ Added get_parent function that accepts entity/tag
    • ➕ Added component enabling/disabling
    • ➕ Added support for sorting on shared components

    👌 Improvements

    • 👌 Improved ecs_delete performance (reduced entity index accesses from 2 to 1)
    • ⚠ C & C++ code compiles warning-free with more warning flags, for more compiler versions & more platforms
    • 👌 Improved error messages when application passes invalid entity id
    • Made include paths relative so source code is easier to integrate with bazel
    • 🛠 Fixed typos in documentation
    • 👌 Improve error message when trying to add 0 as base entity (using ECS_INSTANCEOF)
    • ➕ Add check for conflicting source modifier in OR expressions
    • 📚 Extended documentation, added new examples and fixed typos
    • ✂ Removed dead/redundant code
    • 👌 Improved performance of ecs_get
    • ➕ Add sanitizer & custom builds to CI, remove Travis CI builds
    • Don't add Name component when provided name for entity is NULL
    • 👍 Allow flecs::system instances to be (re)created from entity id
    • ➕ Added godbolt "try online" badge to README
    • 👌 Improve allocation strategy of vector datastructure
    • 👌 Improved performance for checking if entity id is a number
    • ➕ Added missing query functions to C++ API for sorting
    • 👌 Improved performance of table creation by two orders of magnitude
    • ⬇️ Reduced memory footprint of table graph by a factor 60
    • ➕ Added example to demonstrate world merging with direct access API
    • ➕ Added more inline documentation for datastructures
    • ➕ Added assert when trying to instantiate child as instance
    • 👌 Improve errors when invalid operation is invoked on iterator
    • Throw assert when invoking ecs_modified on entity that does not have the component
    • 👍 Allow for type lookups in systems, as long as the type already exists
    • Add return types to ecs_defer_begin and ecs_defer_end to obtain defer status of world
    • Remove redundant table_offset member from ecs_iter_t
    • 👌 Improved portability of POSIX OS API example

    🛠 Bugfixes

    • 🛠 Fixed issues with subqueries and query rematching
    • Corrected wrong return type of ecs_term_size (was ecs_entity_t, is now size_t)
    • ➕ Add missing \0 when appending to application buffer with strbuf datastructure
    • 🛠 Fixed crash when instantiating an empty prefab
    • 🛠 Fixed issue with shared tags and queries using each() in the C++ API
    • 🛠 Fixed issue with instantiating empty child table
    • Fixed issue with ecs_bulk_new and traits
    • Fixed issue when using ecs_entity_str with small buffers
    • 🛠 Fixed bug when adding trait to entity with switch
    • 🛠 Fixed name conflicts in amalgamated source
    • 🛠 Fixed path lookup in ecs_import
    • 🛠 Fixed EXPORT macro's in OS API examples
    • 🛠 Fixed issue with restoring worlds that have recycled ids
    • ➕ Added missing EXPORT macro's to API functions
    • 🛠 Fixed assert after deleting entities from restored world
    • ✂ Removed obsolete assert from ecs_modified
    • ➕ Added missing statement to finalize system in C++
    • 🛠 Fixed issues with removing case values
    • 🛠 Fixed issues in C++ API with implicit component registration
    • 🛠 Fixed assert when removing from switch list
    • 🛠 Fixed bug where obtaining type from entity would generate a new entity id
    • 🛠 Fixed incorrect description of ecs_delete in manual
    • 🛠 Fixed issues with custom builds