Description
EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations.
EA Standard Template Library alternatives and similar libraries
Based on the "Standard Libraries" category.
Alternatively, view EA Standard Template Library alternatives based on common mentions on social networks and blogs.
-
Microsoft's C++ Standard Library
MSVC's implementation of the C++ Standard Library. -
C++ Standard Library
A collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself. -
Standard Template Library
The Standard Template Library (STL). -
C POSIX library
A specification of a C standard library for POSIX systems. -
The GNU C Library
The purpose of this manual is to tell you how to use the facilities of the GNU C Library. -
ISO C++ Standards Committee
ISO/IEC JTC1/SC22/WG21
Access the most powerful time series database as a service
Do you think we are missing an alternative of EA Standard Template Library or a related project?
README
EA Standard Template Library
EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations.
Usage
If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.
EASTL is suitable for any tools and shipping applications where the functionality of EASTL is useful. Modern compilers are capable of producing good code with templates and many people are using them in both current generation and future generation applications on multiple platforms from embedded systems to servers and mainframes.
Package Managers
You can download and install EASTL using the Conan package manager:
conan install eastl/[email protected]
The EASTL package in conan is kept up to date by Conan team members and community contributors. If the version is out-of-date, please create an issue or pull request on the Conan Center Index repository.
You can download and install EASTL using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
vcpkg install eastl
The EASTL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
Documentation
Please see [EASTL Introduction](doc/Introduction.md).
Compiling sources
Please see [CONTRIBUTING.md](CONTRIBUTING.md) for details on compiling and testing the source.
Credits And Maintainers
EASTL was created by Paul Pedriana and he maintained the project for roughly 10 years.
EASTL was subsequently maintained by Roberto Parolin for more than 8 years. He was the driver and proponent for getting EASTL opensourced. Rob was a mentor to all members of the team and taught us everything we ever wanted to know about C++ spookyness.
After Rob, maintenance of EASTL passed to Max Winkler for roughly a year, until landing with its current maintainer Liam Mitchell.
Significant EASTL contributions were made by (in alphabetical order):
- Avery Lee
- Colin Andrews
- JP Flouret
- Liam Mitchell
- Matt Newport
- Max Winkler
- Paul Pedriana
- Roberto Parolin
- Simon Everett
Contributors
Projects And Products Using EASTL
- Frostbite - Electronic Arts - [https://www.ea.com/frostbite]
License
Modified BSD License (3-Clause BSD license) see the file LICENSE in the project root.
*Note that all licence references and agreements mentioned in the EA Standard Template Library README section above
are relevant to that project's source code only.