Description
This repository houses the source code for CRYENGINE.
The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations.
CRYENGINE alternatives and similar libraries
Based on the "Game Engine" category.
Alternatively, view CRYENGINE alternatives based on common mentions on social networks and blogs.
-
Godot
A fully featured, open source, MIT licensed, game engine. [MIT] -
Cocos2d-x
A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [Commercial?] -
GamePlay
A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2] -
Torque3D
An open-source C++ engine built for 3D game development. [MIT] website -
Torque2D
An open-source and cross-platform C++ engine built for 2D game development. [MIT] website -
Panda3D
A game engine, a framework for 3D rendering and game development for Python and C++ programs. [Modified BSD] website -
Spring RTS game engine
A powerful free cross-platform RTS engine -
Polycode
A cross-platform framework for creative code in C++ (with Lua bindings). [MIT] website -
KlayGE
a cross-platform open source game engine with plugin-based architecture. [GPLv2] website -
The MOAI Multi-platform Game Engine
This is the development repo of Moai SDK. Current, but not necessarily tested or stable. -
Allegro
A cross-platform library mainly aimed for video games and multimedia programming. [zlib] -
squirrel
Squirrel is a high level imperative, object-oriented programming language -
Wolf Engine
The Wolf is a comprehensive set of C++ open source libraries for rendering -
Grit
Community project to build a free game engine for implementing open world 3D games. [MIT]
Scout APM - Leading-edge performance monitoring starting at $39/month
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest. Visit our partner's website for more details.
Do you think we are missing an alternative of CRYENGINE or a related project?
README
CRYENGINE
This repository houses the source code for CRYENGINE.
Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code.
Building
In order to compile, you will need to install:
- A Visual Studio 2015, 2017 or 2019
- FBX SDK (2016.1)
Steps:
- Download the SDKs zip from the releases page.
- Extract the SDKs zip to
Code/SDKs
- Copy
C:\Program Files\Autodesk\FBX\FBX SDK\2016.1
toCode/SDKs
and rename toFbxSdk
. - Download szip.tar.gz and extract it's contents to
Code/SDKs/szip
. - If the CRYENGINE Launcher is installed, right click
cryengine.cryengine
and select "Generate Engine Solution". Otherwise, runTools/CMake/cmake_create_win64_solution.bat
.
CMake must be used to compile the engine, see here for more information.
Branches
The release
branch provides stable snapshots of the engine. Most of the commits to this branch are tagged.
The stabilisation
branch is used for fixing bugs in the run-up to release. This branch is created by branching from main
or the previous release, depending if it's a major (feature) or minor (stability) release.
A release_candidate
branch may be created for a few days before a release, if we need some critical fixes before release.
Development takes place primarily in the main
branch. This branch is not currently available for the general public.
Pull Requests
Pull requests are currently on hold, while we fix all the workflow issues the current process had. For more details, see this announcement post. Sorry for the inconvenience.
License
The source code in this repository is governed by the CRYENGINE license agreement, which is contained in [LICENSE.md](LICENSE.md), adjacent to this file. See also the FAQ [here](FAQ.md)
+ Please note: from March 20th 2018, the new CRYENGINE business model is in effect.
+ That means 5% royalties apply to projects developed and published on CRYENGINE 5.0 and beyond.
+ Check our new FAQ.md for all facts and exemptions.
*Note that all licence references and agreements mentioned in the CRYENGINE README section above
are relevant to that project's source code only.