Description
AL Gore Library
Author: Herb Gilliland
Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change.
Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE on Windows and Linux. Effectively uses both the one-off and streaming capabilities of OpenAL/ALURE and via libsndfile libflac et al supports a wide variety of sound file formats.
#include
#include "Audio.h"
Audio mixer; // Initializes our audio manager
ALSound *s;
audio.Load( "godspeed.wav" );
audio.Load( "sounds/hello.wav" );
audio.manager.CueAndPlay( "sounds/hello.wav", 1.0f, 1.0f, false, true );
s=audio.manager.Cue( "sounds/hello.wav", 1.0f, 1.0f, false, true );
s->Play();
ALUREStream *streaming=audio.manager.AddStream("afilebiggerthan2mb.flac",null,0,false);
streaming->Play();
// Updated on a timer...
SoundSequencer sequencer;
SoundEvent event;
sequencer.audio=&mixer;
event=new SoundEvent;
event.stream=audio.manager.AddStream("sounds/spoken/golden.wav",null,0,false);
event.delay=0.75f;
sequencer.events.sounds.Add(event);
// During timed loop:
...
sequencer.Update( deltaSecondsf );
Coming someday?
- Verified capturing features
- Speex integration with networked audio support (TeamSpeak?)
- Integrated 3D sourcing (currently supports 3D audio sourcing, but needs more controller objects)
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Based on the "Audio" category.
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* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
algore
Automatically exported from code.google.com/p/algore
AL Gore Library Author: Herb Gilliland
Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change.
Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE on Windows and Linux. Effectively uses both the one-off and streaming capabilities of OpenAL/ALURE and via libsndfile libflac et al supports a wide variety of sound file formats.
#include #include "Audio.h"
Audio mixer; // Initializes our audio manager
ALSound *s;
audio.Load( "godspeed.wav" ); audio.Load( "sounds/hello.wav" ); audio.manager.CueAndPlay( "sounds/hello.wav", 1.0f, 1.0f, false, true ); s=audio.manager.Cue( "sounds/hello.wav", 1.0f, 1.0f, false, true ); s->Play();
ALUREStream *streaming=audio.manager.AddStream("afilebiggerthan2mb.flac",null,0,false); streaming->Play();
// Updated on a timer... SoundSequencer sequencer; SoundEvent event;
sequencer.audio=&mixer;
event=new SoundEvent; event.stream=audio.manager.AddStream("sounds/spoken/golden.wav",null,0,false); event.delay=0.75f; sequencer.events.sounds.Add(event);
// During timed loop: ... sequencer.Update( deltaSecondsf ); Coming soon:
Full EAX/EFX support Verified capturing features Speex integration with networked audio support (TeamSpeak?) Integrated 3D sourcing (currently supports 3D audio sourcing, but needs more controller objects)